
Necropolis is a third-person action roguelike, set in a living dungeon that changes every time you play, filled with monsters, myth and magic, and lorded over by the mad mystical intellect known only as the Brazen Head.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Brutal Edition Update: Brutal Edition is a step in the right direction, but only a step. There are a couple new enemy types that help spice things up a bit, as well a bunch of new items (some good, some bad.) They also added a bunch of environmental tiles, which honestly is my favorite part, because I've spent far less time wandering through unremarkable grey corridors over and over. The brute class... changes very little and is rather unfinished. They can only wear a handful of the armor types and that kinda super sucks. The brute seems to be a bit tankier than the regular character, hits a bit harder, and has a much larger swing radius, which are all pretty nice. Unfortunately I find the swing radius is more useful for killing my friends than enemies. The brute also rolls slowly, so don't expect to do a whole lot of dodging with him. Ultimately, the last couple updates help a lot, b
This game is fun to play, make no mistake. I have no problems with the systems at work. The problem I have with the game is the amount of content available to the player. My friend and I were playing with each other and made it to a very large boss, we thought that this was the boss for this section of the dungeon and we would soon move on to levels 10-19. Instead after beating the boss and proceeding through the door we found that we had in fact beaten the game. Final run time: 1:34:49, and that is hours:minutes:seconds. The game says that it is very hard, well, it isn't. If the game is only a few levels deep it stands to reason that it should be incredibly hard to make it past the first 2-3 levels of the dungeon. My friend and I never had a problem finding health items, nor did we encounter much in the way of difficulty from the enemies. There wasn't much variety in the enemies either
Such potential. Such Waste. The saddest thing I can say about this game, is, it was better when I bought it, than it is now. The last patch added more bugs and balance issues than the game previously had, and the team abandoned it soon after. What people say here is what you are gonna get. Nothing else is going to be added. Nothing else is going to change. What you see is what you get. And what you see, is not worth getting. But, perhaps you are not convinced. Perhaps this game is on sale and you think maybe, just maybe, it may be worth it at the lower price. That's fair, but I feel I should warn you of what to expect when doing so. *) There is no server browser. You can only join the games of Steam Friends. Anyone playing the GoG version has no means of playing multiplayer whatsoever. *) No built in chat, or voice system. If you want to communicate with your co-op partner, you will
SO HERE'S THE BIG DEAL Harebrained Schemes needs to WAKE UP and KILL THEIR DARLINGS Is Necropolis fun? Hell yeah it is. Will i continue to play Necropolis? Hell yeah I will Would I have bought Necropolis knowing the state it's in right now? Nope. Never. Should you buy Necropolis in it's current state? Nah. Should you play Necropolis if you've already bought it or have a chance to play it for free? Hell yeah you should. Here's some things I think HAVE TO change: -Get rid of enemies spawning behind you in rooms you've 'cleared' -Make individual enemies more difficult -Don't make the game's difficulty rely on there being a lot of enemies. -Add a little more color to the game -Increase 'biome' variety. -And I can't stress this enough. Get rid of the artificial difficulty where more enemies = more difficult. Make it new enemies = more difficult, smarter enemies = more difficult and stronger
Ok, I'll be short and sweet. Is this game unfinished and completely abandoned by its developers? yes Does that mean that this game is not fun in any way? No! get it on sale with your buddies. What you see is what you get really with the gameplay but it's still fun to play, just don't expect to much.
TL;DR - Base gameplay mechanics are above average. World is beautiful but empty. Enemies are varied in appearance, not in behavior. Weapons try but fail to differentiate from each other. Players are held back from playing the game w/ pointless animations. Lots of potential but work is needed, don't buy until more fleshed out. After having spent 5 hours playing this game, I'm not sure I'll go back, I feel as though I did literally everything in one playthrough. The first two hours were great, exploring, avoiding traps, appreciating how the world felt handbuilt even though it was procedural. But that soon faded, and it became a mindless trudge. Yes, the levels were varied and the loot was abundant, but it didn't mean anything, there was nothing to do in the levels but fight and try to figure out where the hell to go. The loot didn't matter past what moveset it had and what tier it was.
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