
Dysfunctional Systems: Orientation is a kinetic novel and a prequel to Dysfunctional Systems: Learning to Manage Chaos. It uses text, sound, and illustrations to tell a story and follows Winter Harrison during her first week at mediator school.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Hoh boy this one hurts. 3 years after the kickstarter, 2 years after it turned up dry and had to issue refunds, we have the prequel episode stretch goal at least, dropping out of seemingly nowhere like a Mediator phasing into our reality from another plane. And what has all this hullaballoo resulted in? A... An okay, but purposeless prequel. Oops. The emphasis is really on purposeless here. The game follows Winter's first week at the school Mediātōrum as she makes new weird friends and goes to classes. There is barely a plot to speak of, and why should there be? This is an act before the inciting incident, a peek behind the curtains before the play comes on. And all I really see is a lot of stalling and scrambling, with the occasional shining bit of improv. I do not envy the creators. They've somewhat written themselves into a corner and encountered the classic problem with Utopias:
The art is a complete and utter failure. It's too painful to even look at. LtMC was really beautiful, but Orientation is sub-average and doesn't match the established asthetic. Winter looks like a complete moron, grimacing and blushing like an vacuous moeblob reject, the new characters are very poorly designed and don't fit in at all with the themes established in LtMC. I was really pleased to see Dischan return, and especially when they published Jupiter's Knot on Steam, and I got really excited when I saw a new Dysfunctional Systems release, but I am viscerally disgusted by the new art. It's like sticking a Saturday morning kid's anime character in a Rembrandt. Either is fine on its own, but together they're just bad. Additionally, the quality itself is poor. The very first image you see when starting is Winter's face with bizarrely mis-proportioned features, staring cross-eyed at a
A very short kinetic visual novel (took me 1 hour to finish) and a prequel to Learning to Manage Chaos. To be honest, I think you really need to get the first game to fully understand (maybe even like?) this prequel. I think that it can be somewhat boring and confusing to new readers so make sure to play the first game. Dysfunctional Systems was already a “dead project” when I first got into it. The first chapter was good, and I was very sad that the next episodes were cancelled. Time passed and one day I saw that Orientation was going to be released. From what I read on the developer’s blog it seems that they’ve decided to finish this story. That’s great! Well, back to Orientation. I liked the previous art style better, but this one is good too. BGM was amazing even for such a short title. About the story… It wasn’t that great. I feel like this was made more to “tease” the DS fans for
It's... quite good for the price. A bit short, with a few story discrepancies, rushed parts, but good nonetheless. The departure of the main animator from ep1 is the main flaw of this kinetic novel. Still, I would recommend it for people who have been following Dischan for a "long" time and want to see more from the studio. Steam users, if you are not familliar with the works of Dischan, this is not recommended for you. This product is the prologue of an already-existing series that also already had the drawback of being extremely short for the quantity of story it wants to tell. Make sure you play episode 1 and/or see playthrough videos first to see if it floats your boat. Overall this product is 6+/10. The music and the story are excellent, but the art and the format are subpar compared to what we have been "sold" in the last products. The potential is there for a 9/10 episode 2 and
I'll start off by saying I was a huge fan of episode one of "Dysfunctional Systems" when it first released. I loved the entire presentation, the whole concept of its sci-fi elements and plot, and how the characters are pretty interesting and how they interacted with each other. I should also mention that I was a huge fan of Dischan before the incident and their announced closure in 2015. In short, I think "Dysfunctional Systems: Orientation", or episode zero, is pretty good on its own. Its presentation is just as good as episode one, the art style though new is consistant throughout and easy to get used to, and the writing (which I found to be the weakest part) is pretty consistant across the board. The only strong part about the writing would be how each character interacts and bounces off one another through dialogue. At its weakest, you are forced to sit though info dumps in a classr
Dysfunctional Systems was something that I backed after playing the first episode for about $120 on Kickstarter, and was terribly disappointed when the project was cancelled. Despite reaching above the limit, they somehow misspent all the $67k they gathered. Thus, I was really surprised by the return, starting with the Prequel the promised. The first thing to note is that this is a prequel, and as expected, tried to do some character introductions that appeared in Dysfunctional Systems: Learning to Manage Chaos (Episode 1/5). They mostly succeeded in that aspect, and explains why your roommate, Waverly, had her reaction to certain characters. It does spin a little thread around describing a utopia but unfortunately, the interest isn't really gripping; to be precise, it's very boring. Unfortunately, this takes a majority of the entire game [well, it is school week] and I can't help but f
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