
Death's Gambit is a challenging Action-RPG where you explore an alien medieval planet filled with beasts, knights, and horrors. Climb big creatures that will test your resolve. Fight dangerous monsters that will make you think outside the box.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Im writing this as a player of both, the after release game and trying the Afterlife expansion. Regarding the Afterlife expansion, i should just be called a whole game remake. The changes done to the whole experience make it feel... complete. The Afterlife expansion breathes life to the game in a sense that they got rid of the awful Soul mechanics to add more metroidvania mechanics. But before you say its now a Metroidvania, its not fully one, The same style of the original game is still here, just polished with metroidvania mechanics. The parts that needed work were done exceptionally well thanks to the player feedback. One of those is movement. Movement in this Expansion is much, MUCH smoother than the original release. Now into the meat of the expansion, the combat is really enjoyable. Rn im trying to go as a Wizard with magic, and as someone how played the wizard before, its jus
Quick Note: If you intend on playing Death's Gambit with a controller (which I recommend) that uses DualShock 4, you'll need to enable controller support on Steam: Settings -> Controller -> General Controller Settings -> Turn on '[Your controller type] Configuration Support'. I couldn't get my 360 controller to work for the first half hour or so, and almost refunded the game as a result. I don't want anyone else running into this issue, so I'm writing the solution here for you. Death's Gambit is an action platformer that is inspired largely by the Dark Souls series. In particular, it seems to pay a lot of homage to original Dark Soul 1, with world design that mimics the same layout and sense of guide-freedom, as well as slow and methodical pace to combat with a heavy emphasis on stamina management. Though with a more direct approach to storytelling, through dialogue / cutscenes, and a
Pretty good game over-all. This game should be played with a controller, this will remove a lot of the 'clunkiness' going on. Good Stuff: - Music is amazingly good. - Graphics, simply beautiful. - Bosses are rather challenging with a heroic re-match option. - Most of the melee abilities are pretty fun to use. - Some cool cutscene stuff between deaths every now and again. - NG+ Bad Stuff; - Lack of items - I played through the entire game with the Assassin using dagger/spear and never changed my weapon once. The game has an enchanting system but its pretty lackluster. - Useles Stats - Whilst there are quite a few stats in the game, only 3 stats are useful to pick up. Your damage stat (Str, Dex or Int), Endurance(Stamina) and Vitality(Health). A lot of the bosses are incredibly difficult without enough damage or stamina(looking at you Galaxy Mage). - Weapons feel a bit off. The spear d
There's a really good game in here buried beneath some clunky combat and a general lack of polish. While not a radical innovation in the soulslike genre, Death's Gambit does bring some really cool new ideas to the table that future games could stand to learn from. I'll get the negatives out the way first, because they're the main stumbling block that will determine whether or not you're able to enjoy this game. First there's the technical issues. Death's Gambit has a whole bunch of them despite it being several months since the game's launch at the time of writing this review. None of the ones that I experienced were outright gamebreaking, but they were persistent dings on the quality of the experience from start to finish. The game has a lot of stuttering when accessing the level up interface, doesn't save resolution changes between play sessions, and has strange text scaling issues th
I so want to give this game a glowing review, but I just can't. The story, the art, the characters, and the combat system are all amazing -- or at least sufficient. Its easily one of the prettiest most satisfying metroidvanias around. Yet I can only recommend it with caveats. I play quite a bit of metroidvanias, but I'm not a completionist. I want the 'good' ending and don't care to go through a NG+ cycle to get it. So I usually look up the flags for the GE and that is where this game starts to come apart. The game possess a game mechanic called will which increases with deaths and you must be below a minimum threshold to achieve the good ending. You heard that right -- die too much and no GE for you. Certain legendary bosses will reduce your will on defeat to help you get under the threshold. Problem is these legendary bosses are no cake walk either and you will die many times. It bec
This is a brilliant game that deserves better reviews, and I can't recommend it highly enough. Pros: Great storyline with some clever foreshadowing. Incredibly tragic but never gets too heavy-handed. Does a good job presenting a moral dilemma that is ACTUALLY a dilemma. The graphics are absolutely mesmerizing. I spent several minutes early on just running around pressing buttons to gawk at the animations. Every character is memorable and endearing. The excellent voicework helps here. Get ready to have like six or seven new waifus AND husbandos. There are lots of bosses and each of them is well-designed. Lots of them have tricks you can pull off to make things easier on yourself, and if you're having serious trouble, the game is non-linear enough that you can go do something else for a bit instead of having to grind. Balance seems good. You never really NEED to grind and the game giv
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