
Catmaze is a fairy metroidvania set in the universe based on the Slavic myths. Age-old tales will come to life in the unforgettable adventure of Alesta, a sorceress whose courage guides her through mysterious paths and dark forests in search of the lost road to Navi, the world of the dead.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Okay, Catmaze, Catmaze. Pretty hard to write about the game. It is a Metroidvania by all means. However, there are really two distinct types of Metroidvanias out there and this is pretty important. Long story short: - If you like exploring and finding secrets then by all means give the game a go. It took me 11 hours to 100% it but I am a pretty seasoned player and I bet it will be like 13-15 for an usual player. The secrets were not something to write home about but the overall exploration and level layout are pretty solid. The movement is very enjoyable although most of the jumps are very precise (and that comes, again, from a seasoned player) - If you are into battling all over the map and boss battles and are not interested in exploration and backtracking at all, then you can pass it. The battles are clunky and the boss battles are really a chore. The familiar system (weapon + skill
Okay, so Catmaze. A very solid Metroidvania that is mostly forgettable. This is mostly because the mechanics, puzzles, map and sidequests are all things we've seen before in the genre. The way the girl attacks is by using a familiar. The familiar mechanic works quite well, allowing you to switch weapons depending on the situation. Unfortunately most familiars are really bad and you'll end up only using 2 of them for the majority of the game. Other than that, the game is mostly just exploring, defeating bosses and unlocking items so you can explore more. There are some gimmick minigames involving riding a wolf or flying with a broom, which are all quite fun. The main storyline does not have too much to offer, but some bosses are fun enough. This game is very easy to 100% since some areas on your map will be marked near the end if you missed them. Very nice. Finally, the music is quite e
The Metroidvania Review Scored Summary[metroidvaniareview.com] | | Subscribe to our Curator How Metroidvania is it? Perfect Fit – There’s a great story that is told through cutscenes, and there are a lot of “Quest”-like objectives, but the world structure and map is exemplary of the genre. Want to hear a different opinion, or want to share your own review? Check out our Forum here. Full Review (The review code for this game was received through Curator Connect.) Whatever the title “Catmaze” invokes in your mind, I want you to put it aside. Catmaze is one of the best uses of an established mythology I’ve seen in a video game, with one of the best uses of Metroidvania tropes available. While this game does get more difficult as you progress, it provides generous options to help keep it accessible. It’s pretty rare for me to come across a game that I could recommend to just about a
This review was brought to you on behalf of Abyssal Ascent Reviews in collaboration with its developer(s). If you liked it, please Follow the Curator and Join its group. Thanks! Catmaze is a very true and accurately labeled metroidvania-style platformer that simply fits the genre much better than many I have seen with the same label. I like a lot about it after playing through my single bad ending, which I will get into in a bit, but without any spoilage, as far as I can say from what I have played, it is really a great game. There are some flaws, and some things I dislike about it as well. I'll get into both momentarily, but I do wish to mention once more that this was a really nice, almost reminiscent experience. I cannot really say why, but it reminded me a bit of something from another time, in a nice sort of way. Pros This is done right. It's done with what feels like heart and
This game is /almost/ worth recommending. Too many small detractions, and a few big ones. The major failing is around the controls - they're not good enough. At points, you have a 'stick to walls' ability - but basically no way to control it. You stick to walls if you want to or not. And when the fire is coming at you, and you're stuck to a wall, sorry - you die. There are puzzles that use game physics to complete - and the game physics are full of RNG. There are jumps you're expected to make - but they're pixel perfect. And then there are almost identical looking jumps that you can't make. It's very frustrating. The game is so close, if only they spent a little more time on the controls.
Unfinished in current state (1.0.3). Story and storytelling Pros: Story is ok and well enough structured. Cons: - Avatars during dialogues have only single sprite and if dialogue mood changes you still see that same sprite that breaks immersion. - After completion there is no dialogue change with most NPC's even in 100% case making after clear feel incomplete. Neutral: - Dead world, everything stays as static whatever happens in game or story. Only marker of achievement is that NPC warps to next location. Only exception is house with it's "quest" line. Gameplay and controls Pros: - Basic movement somewhat works at precision Cons: - Controls go all over the place in tight situations where you try to perfrom fast inputs, sometimes keys don't register or action other action gets canceled resulting into more or less player vs game situation. - Game slows down when there are lot of object
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