
SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Set a course for the heavens in your steam locomotive! Lose yourself in a changing universe where even time can be bought. A Victorian Gothic adventure for PC, Mac and Linux. It is the dawn of the 20th century, and the British Empire has taken to the stars! As the captain of a spacefaring locomotive you’ll behold wonders and battle cosmic abominations in the heavens. The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. Unfettered by trivial things like gravity, the Empire’s ambition is savage. They have built a new Sun. The Empress reigns from the Throne of Hours, which gives her control over time. Your Captain and crew must carve out a life between the stars. Will you support her majesty and the establishment, or the working class rebels who yearn for freedom from the Workworlds? Learn who you are, in the dark. Die, and leave the world the way you want it for your successor…




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
PERFECT EXCEPT FOR ONE THING! You can't blow the choo-choo whistle like you used to be able to blow the ships horn in Sunless Seas. That was one of my favorite things to do while traveling the vastness of the Unterzee; let out a lonely, mournful wail into the darkness, breaking the silence and announcing that I remain. Or using it to declare battle, blasting the horn as I lined up my warning shot. I know the game isn't at it's full release yet, and I know there's a whistle when you level up, but please add a button to let us make choo-choo noises with our super cool space trains. I don't care if it angers every cantankeri around Braley Rock, I gotta blow the whistle. Otherwise though fantastic game, everything I expected and more after having played Sunless Sea, and I can't wait for the full release <3
My feelings towards this game are many and complicated. For background, Sunless Sea is one of my favourite games ever...and I can also totally understand why some people might absolutely hate it. Sunless Skies is in many ways an improvement over Sea, and yet, for me at least, it hasn't quite recaptured the magic of Sea, and I'm not entirely sure I can explain why. For people who haven't played Sea, both it and Skies are games about exploring a world that is sometimes bizarre, sometimes charming, and sometimes terrifying. Both games have some of the best writing that I've seen in video games, with excellent worldbuilding. And both games are very slow-paced. A lot of time in these games is spent travelling from point A to point B, with only the occasional combat or random event to break up the travel. Depending on the person, this can either be a chill and relaxing experience, or an incre
I didn't expect this kind of sequel from Sunless Skies. That is, I honestly expected the worst, and holy hell was I happy to be wrong. Let me explain: I thought Sunless Sea was okay, but overall wasn't the most enjoyable experience out there. The great writing and the stories were buried under a pretty awful combat system, an utterly grueling grind, and an experience that on the whole was just plain unfair. More often than not you'd lose by getting caught in death spirals of terror that you could do nothing about, or just getting ambushed by some enemy you had no hope of beating or outrunning. I dreaded that Sunless Skies would be more of the same, or God forbid go the XCOM 2 route where the devs just double down and make the sequel somehow even more arbitrarily difficult to the point of absurdity. I'm pleased to say that almost every single complaint I had about Sunless Sea was fi
One thing Sunless Skies understands deeply is that, if your game is story-driven, the greatest reward you can give the player for their efforts is not an item or XP, but rather delicious words. After all, we are here for the story being told; the game mechanics, in the end, are just one tool of many used to tell that story. I don't want "epic loot" -- no, that disappears forever the moment I put down the game. Show me something I could have never imagined in a million years. Paint me a picture that will live in the recesses of my skull for a lifetime and a half. Knit me a dream out of the threads of fate. I have a whole folder's worth of nothing but screenshots of text, because Sunless Skies understands this, it understands me. It knows the kind of fare I prefer, and it meticulously feeds me in deliciously sized morsels.
My first impressions, considering my time with Sunless Sea. What is better than in Sea: -Accessibility: With a less brutal in-game economy and frequent starters, it's much easier to get to the more interesting or meaty stories. Sunless Sea often felt like many genuinely interesting or rewarding narratives were locked behind hours of trading or searching for remote items. UI and general system usability is also a big step forward -Combat: While currently lacking in variety, the drifiting engines and variable weapons are a big step up from aggressively circling your target. What is variable: -Atmosphere: Without the strong nautical theme of the predecessor, the more surreal and disjointed world of Skies can often feel less immersive and cohesive. The central hubs, while a welcome addition for logistics, mean that few regions feel truly remote and strange - outside of a few moments, Ski
EDIT: This review is mostly outdated, containing info that's absolutely not true!!! I'll update as soon as I have enough info Why you should NOT buy If you haven't played Sunless Sea before, you should play that instead, it's superior in every way at the moment. The game is not worth its price in its current state. It was a kickstarter project where the game cost £15, so it would be unfair to go below. Reasonable Kickstarter prices always intended for the finished product. The game is still in active development, and far from finished. You will encounter bugs, some even gamebreaking. Which is why you're advised to make hard-saves regularly (from the save folder). Some of the end-game features require incredible grind at this point, so you likely won't win the game. So with those in mind it's clear that at this point customers are more like testers. You're required to browse the for

Possess a soul devoid of redeeming qualities.

Complete the quest for the Martyr-King's Cup.

Have 0 Crew, 0 Fuel, 0 Supplies, and Terror of 90 or more.

Be consumed by your nightmares.

Fly your locomotive beyond Death's Door and there meet your end.

Have these on board at once: Inadvisably Big Dog, Perfect Pangolin, Useless Cat, Diffident Bat, Star-Smitten Bat, Intrepid Cavy, Ratronaut.
🏆 Sign in with Steam to automatically mark your unlocked achievements and calculate your completion %
Structured threads, verified dev answers and player expertise without chat noise


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Mow thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you.


Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesiac detective investigating a murder case. The game emphasises dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.