
Inked is a tale of love and vengeance told in ink on paper. You play as the Nameless Hero who sets out on a journey in a vast landscape filled with puzzles for you to solve. Each puzzle takes you closer to your lost love, unraveling a story that will forever change you. - A Challenge Ahead Simple geometrical shapes aid you in your journey. Solve puzzles by using something as simple as a sphere or a cube. - Venture on a Journey Different worlds where different parts of the story come together and form a whole. Worlds where you will truly be tested – diving even deeper. - A Tale of Love Love changes. Both people and relationships. It creates conflict and comfort, and sometimes it turns dark. - In Ink on Paper Inked holds a unique visual art style as it’s told on paper and viewed through the eyes of Adam - the creator of the Nameless Hero. You will travel across a vast geometrical world drawn on paper and unveil its deeper meaning.
Inked is a puzzle-platformer where you play as the Nameless Hero, a ronin character drawn by a comic book artist, Adam. By using simple geometrical shapes, you’ll solve puzzles and venture through Adam’s world to find Nameless Hero’s lost love Aiko. The story goes deeper than first perceived entwining Adam and the Nameless Hero. Together they will embark on a journey that will forever change them both.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I guess I have to admit that I've fallen a little bit in love with Inked from the first time I saw it. The art style developed for Inked is so elegant. It's clean and simple and at the same time really original, recognizable and unique. The splashes of color and the world design is just astonishingly beautiful. It gives the whole game and playing experience a great atmosphere to wonder in. The controls are so simple that you might be fooled into thinking that Inked is a simple game. Don’t make that mistake. One can quickly discover the amount of effort and attention to detail that went into the game’s design. The music and sound design really get you immersed in this lovely adventure. I can't wait to dive deeper into Inked.
Inked: A Tale of Love is a beautiful hand-drawn game in ink with a good narrative story. It's world is architecturally beautiful with unique landscapes and simple, but interesting puzzles to solve. Most players complete it in 2 hours plus, but I went back in to mop up cleverly hidden cards in each chapter. I never found them all. There are 9 cards in each chapter and there are 9 chapters. I have played Chapter 2 several times and can only find 5 of the 9 cards!! You control the Nameless Hero, a retired samurai who has hung up his sword. His beloved is Aiko, a gifted artist who has a great love for the natural world. Birds are dying around them and they resolve to find out what's wrong and head for their nesting site. The Hero travels on foot with only a magical paintbrush as support, but Aiko uses her parasol to fly off and has to wait patiently for her love to navigate all the obstacl
Thank you, Somnium Games. Inked is beautiful. It's sad. It's heartwarming. It makes me wanna cry. It amazes me. Its music calms me. Its sound makes me chuckle (cute little footsteps). This is, by far, the most imaginative, innovative masterpiece of art I have seen since FEZ and Braid. The way it's done is superb! I've seen no bugs so far, I enjoyed every second of it and only little gripe I have is right thumbstick can be really slow on moving the objects. It would be cool if it could accelerate as you move it. But don't miss this beautiful work of art that has captured my heart. :) <3 <3 <3 Graphics: ★★★★★ Sound: ★★★★★ Gameplay: ★★★★☆ Music: ★★★★★ Overall: ★★★★★
My failure to recommend this game applies only if you use a mouse and keyboard. I played 9 hours and was so frustrated trying to learn how to move having to hold 2 keys down at a time (W,A,S,D) that I was ready to give up. Then the devs added an alternate keyboard patch that made diagonal movements available with only 1 key. This helped, but i still had too much difficulty using W,A,S,D for movement. The game is overly picky about exactly where objects are placed, and at times it is difficult moving and placing the geometric objects. Things kind of snap into place rather than go where you place them. It became more of an arcade game for me rather than the geometric puzzle game I expected. Precise timing, movement, and accuracy were required, and for me, that was a big negative. So I spent a LOT of time dying and having to monotonously rebuild and retry puzzle scenes. Add that to the fac
Rating: ★ ★ ★ ★ ☆ I’m convinced this game was designed to make the player furious at the Artist, because… Sir, please stop doing whatever you want with your own creation! Okay. Deep breath. Let’s rewind. Inked is a story about love, grief, and the slow, stubborn process of moving on.¹ You play as the Nameless Hero, who begins a simple journey with his beloved… which very quickly turns into a quest to save her. And whose fault is that? The Artist’s. Obviously. What made me play it was the art style. Yes. A.G.A.I.N. The ballpoint-pen aesthetic is gorgeous, like doodles coming to life. What kept me going, though, were the puzzles. They’re simple, clever, and fun to solve! That said, this is a very short game. (Sort of. You need to run it twice if you want all the achievements.) Now for the downside: the story. The idea itself is good. An Artist projecting his pain onto his creation, an
I fundamentally cannot recommend this game in it's current state unless you purchase it on sale. The tl,dr about why I feel this way is that this game's story would have been better as a picture book or short animation designed to help people deal with loss. To breakdown why, an extremely brief summary of the story is that you control a drawing of a seemingly sentient hero that is representative of the "artist": a real life person that has lost their spouse and is immersing themselves in pen drawings to cope. To process their grief they gave this drawn hero a wife only to separate them and have the hero suffer by being forced to solve physics based puzzles in order to get back to their wife. As the player, you will have to guide the hero through these puzzles all while finding collectibles hidden throughout the landscape. Conceptually, this doesn't sound like a thumbs down review rig
Structured threads, verified dev answers and player expertise without chat noise


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