
TransOcean - The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Recommended, but ONLY if, like me, you played Ports of Call on a dodgy DOS computer and couldn't get enough of expanding your fleet. As that is not likely to be the majority, I am not recommending it. This game IS Ports of Call, there are a few additions and subtractions but the core of it is simple: Get the most out of your fleet. However, where PoC offered depth and complexity, in this it isn't difficult to achieve what you want to achieve, it is a fun(ish) time-waster for a few hours before you realise it is severely hampered by lack of depth. It is PoC but done half-hearted at points where it matters. I've just sent two ships off from New York to Algiers, loaded with medicine, to finish a contract off. Both ships for some mysterious reason left without their loads. In PoC I would turn them round and ignore the bug, here you can't: You cast-off, that is it. In PoC part of the miniga
Having played for just over an hour now here's what I have to say about the game. If you ever played Port of Call, Transocean - The Shipping Company is a modern version of that. Everything from the time progression to "status" or "reputation" to unlock more ships. There are some nice features of the sim that are handy to use such as the financial statements & diagrams, also the ability to take out loans is great as well. I didn't bother playing the campaign, just went right into the free play. After about 20-30 minutes of contracting out my small feed ship i unlocked all the ports of europe, thereafter I unlocked the entire world. I gained enough capital to purchase some bigger pre-panamax ships and began trading the lucrative routes. Graphics wise the sim is pleasing to the eyes, beautiful colors, non-cluttered interface, lots to look at without getting bombarded with useless informat
OK, this review is primarily for the campaign game as I still am in the progress of completing it. THE GOOD: If you remember Ports Of Call, this game has a very familiar feel to it. So much so that I would consider it the spiritual successor to that fine game. The ship docking is nearly identical, smaller feeder ships are more difficult to dock than the larger post panamax & larger ships that have side streamer jets that will allow much better maneuverability than the tiny ships. Many varied ports are available worldwide to sail into and each port has very unique feel to it. Hamburg & Santos are especially technical and can be quite challenging and fun to sail into at full speed. They have an option to pay a tug to skip the manual docking for a fee based on your ship size. The fee can be quite a hit to the profitability of the runs... Which leads me to the Bad... THE BAD: Profitabilit
Played Ports Of Call? This is it. A few new things, but other than that, its Ports Of Call. I love Ports Of Call, played it a lot on the Amiga, but I know that this game isnt for all. Its repetetive, its "just one more year", its "oh, this again", its "havent I already done this?", but its fun for a lot of us. Have you played ports Of Call on pc or the amiga and liked it? Then this game is for you! Now, just one more year...
Sadly this game appears to be no longer supported. Please visit the forums for latest details. The game has many bugs and features missing which according to the developers are to be addressed in a version due out in 2016. If you don't mind spending a bit of cash it is an interesting, challenging game which will amuse for a number of hours, especially over a wet holiday weekend. This game ideally should be heavily discounted from now on and free upgrades offered to those who purchased before the new version TO2 was announced earlier this week.
Everybody look at me 'cause I'm sailin' on a boat! After two hours of play, I have to say that I'm impressed. After just a couple tutorial missions (each and all skippable in turn), I was turned loose to make or break my company. After a few lucrative ore contracts, I found myself smuggling contraband on the Mediterranian. And got busted. And my cargo seized. And fined. And my ship impounded for a week. A time-based contract I still had in the hold expired, so there were penalties there. And harbor masters didn't care to allow convicted smuggers in their ports, so harbor fees went up. All that in two hours and not a moment that felt repeatative. A few features that I liked: Your home port determines what bonuses your company gets. I picked Lisbon for +5% on ore contracts and -10% to fuel. The trick is, the smaller the port, the larger the bonuses. So you have a reason to keep smaller p
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