
Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway New York, you’re in a world where your favorite color might just kill you.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save. By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic. This is fine at first wh
A fun game, but man, some of the design decisions pissed me off. It tracks collectables on each stage (up to 100%, with rewards), but sometimes you'll have to restart the damn thing because the stage has branching paths and without going down one or another, you don't know which can be returned to and which is the one-way cannon forward in the level. Add in some frustrating sections that rely on "turn the level the right way" or "beat up one of the most annoying enemy types in the game" to proceed (there are plenty of these by the end) and it really seems like a game I'd love to have a sequel that fixes this crap but this is not really worth it for a lot of people unless you want to try rushing through an unfairly-designed platformer full of irritation.
As much as I liked the game during the first few moments of launching it, with out-of-the-box concept of a 2D-platformer Game built into a 3D perspective, it depicts a tale of a graffiti boy in his quest to deal with some other bad graffitis that aren't letting his paint to stay on the wall, I can't recommend this game. As you play, you eventually realize that not just the game is full of unavoidable glitches, it turns out to be unplayable due to those glitches. Firstly, the game somehow responds ambiguously to the keys pressed. Secondly, when you jump the boy to cross the obstacles or enemies, there is this invisible margin or hidden boundary that the developers must have voluntarily or unknowingly included in the game that can't allow the graffiti boy to jump as would be expected and he would simply get struck by that hidden margin which is clearly a programming error to land back onto
When I first saw this game on steam, I was instantly drawn to it. Sideway New is a side-scrolling platform game with inspiration from FEZ. The artwork is great, fit the game very well to make an enjoyable atmosphere. The game is filled with light humour, but for the most part, are unnoticeable. The game has a variety of enemies, traps, and skills to keep you on your toes. The game is short. There are some noticeable problems that would frustrate you, but if you do get the game working, it is an enjoyable game. If I recall, the game does not like multi-monitor setup, so you will have to disable all other monitors to play the game. Unfortunately, if that does not fix your problem, I can not remember what was the other procedure I had to do to get the game working. Is the game worth it? That depends on whether or not you can get the game working.
I'm not a fan of platformer games at all. There's very few games of that genre that I would consider good. This however is one of them! In this game you play a parkouring vandal who gets eaten by a spraypaint monster and sucked into graffiti land...and you gotta get out! It's a typical platformer, but because it's in a graffiti world, how you get around the level depends on your perspective. I actually REALLY enjoyed this game..despite nothing about it sounding like something that would interest me..
Sideway™ New York is an excellent re-working of those classic 8 and 16 bit console platformer’s from days gone by, but with a far better graphics and a twist that smacks of a new genre in itself; okay 'new genre' may be stretching the truth a little, but the clever way the author has created a 3 dimensional 2D platformer is quite remarkable IMO. The hero of the game, called Nox has to rescue his girlfriend. The action occurs on the sides of three-dimensional buildings. If Nox jumps off the edge of one wall, he ends up on the wall around the corner; this gives the levels a labyrinthine aspect. It takes some getting used to initially, but the transitions are as smooth as silk. The game also has plenty of secrets, that become more elaborate as Nox’s abilities develop. Apart from the usual (run, jump etc) include the ability to create new platforms, spring boards, grappling hooks and gre
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