
Labyrinthine Dreams is a short puzzle game about Beth, a young woman who is standing at Death’s Door. After a traumatic childhood and a tough entry into the world of adulthood, she was just starting to take control of her life. However, she is now up against an insidious enemy who threatens to take everything away from her. During what may be her final hours, Beth wanders through important moments in her life while also staying a few steps ahead of the monster who won’t rest until she is no more. Mazes in dreams are said to symbolize the dreamer’s feeling of “being trapped.” As Beth tries to find meaning and strength in her life, players must guide her through a variety of mazes, each with its own twist. The most challenging sections are reserved for confrontations with the monster, who must be outmaneuvered and outwitted to proceed.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
There’s a part of me – the pessimistic critical part of me always lurking for a new victim to verbosely dismember – which feels compelled to scoff at Labyrinthine Dreams’ optimism and sentimentality. Something in my brain tells me that from a literary standpoint this saccharine monologue told within the dreams of a terminal cancer patient on her death-bed is shallow and driven primarily by the player’s emotions. But what I’ve come to find more and more lately as I’ve begun to take steps to break myself out of depression and hopefully come out the other side a happier person, is…I don’t care what that part of me says anymore. Labyrinthine Dreams’ may lack nuance and come accompanied by some dreadful artwork (those facial expressions are the stuff of nightmares), but its sincerity and earnestness meant so much more to me than what questionable character designs or clichéd plot points coul
It seems like I've been choosing the games with the feels to play for a while. First Serena, then Cahors Sunset, and now Labyrinthine Dreams... This is starting to become a habit. I wouldn't like to seem like a tragedy junkie. I just wished to play an RPG maker game, and look what it has done to me: all teary eyed and big with the decision on Carpe Diem! In Labyrinthine Dreams, our protagonist is Beth; a young woman who is crippled with anxiety, due to the timeless death of her father. In many ways, she is terrified that she may end up just like him. She is trying to deal with judgement, apathy and depression while recounting the events of her life from a dreamlike perspective. She travels within many dream fragments that symbolize both important moments of her life and her hopes, dreams and fears: namely her inner world. Within those dreams, she constantly tries to escapes from a monst
I've never played a game quite like Labyrinthine Dreams, a very human and realistic story set in a very surreal and atmospheric dream. Labyrinthine Dreams tells the tale of Beth, a young woman struggling to find her place in the world while dealing with her ever-present anxieties. Beth comes face to face with a serious illness which forces her to look deep within and find what is truly meaningful in life. The gameplay revolves around a series of puzzles, each unique and challenging and brought to life with lush mapping, atmospheric effects, and a dazzling soundtrack. These puzzles are difficult, but figuring them out is immensly satisfying and their ever changing nature always keeps you on your toes. The most impressive thing about this game is the seamless cohesion between the puzzles and Beth's story. Each puzzle has a discernable symbolic relationship with a critical period in Bet
PROS: - Nice and cute artwork for both cutscenes and in-game 2d sprites. - Unexpectedly good voice acting for a game that was made by a small indie team. - Fun enough puzzles. - Impactful story. - Decent music. CONS: - Game length is short (but you really can't complain at the current price.) - The game only supports 640x480 resolution and there is no fullscreen option either (though the dev is planning to add fullscreen option in the future.) Final Remarks: The game was short but impactful. In spite of its length, character development of the protagonist was really well-done as I was able to emotionally relate to her deeply. The important and positive message that the game conveys is worth a lot more than just watching typical Hollywood flicks in my opinion. . RECOMMENDED .
After backing Labyrinthine Dreams on Kickstarter, I'm glad to finally be able to play it. And having just completed it, I'd strongly urge you to pick this up before the sale ends. Actual review portion: For an RPG Maker game, Labyrinthine Dreams is incredibly beautiful. On top of uniquely crafted environments, Labyrinthine Dreams features several RPG style cutscenes, with fully voiced lines, which gradually unveil how the protagonist came to enter this between-worlds state. The story is very human and touching, though I can't say much more without spoiling it. Now as for the gameplay itsself, I quite enjoyed nearly every second of the tile-movement puzzles, and though, admittedly, I rarely play games from this genre, I had never experienced most of the puzzle mechanics which constitute the majority of Labyrinthine Dreams's play time. Some of the puzzles are quite tricky, but I stro
Labyrinthine Dreams is a short puzzle game with a story to tell. What elevates this above a simple grid puzzler is the fact all the puzzles are actually a part of the story: it makes sense for them to be there, and they are not just thrown in to pass time between the short cutscenes. Cutscenes which are done in an anime style with fully voiced dialogue. Roughly said there are four types of puzzles in this game, all with their unique move sets and rules. Each "level" is beautifully rendered, and has a score fitting the scene. The game's soundtrack is simple yet beautiful, and the voiced parts are done by good voice actors. All the dialog is subtitled as well and the voice can be skipped, not that I felt the need to do so even once. The big minus point is that this is an RPGMaker game, and therefore suffers from the engine limitations. The game has absolutely no resolution control: yo
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