
Amnesia: The Bunker is a first-person horror game set in a desolate WW1 Bunker. Face the oppressing terrors stalking the dark corridors. Search for and use the tools and weapons at your disposal, while keeping the lights on at all costs. Overcome fear, persevere, and make your way out alive.
Left all alone in a desolate WW1 bunker with only one bullet remaining in the barrel, it’s up to you to face the oppressing terrors in the dark. Keep the lights on at all costs, persevere, and make your way out alive. A truly intense horror experience. Immerse yourself in the multiple ways of tackling survival. In the shoes of the French soldier Henri Clément, you are armed with a revolver gun, a noisy dynamo flashlight, and other scarce supplies to scavenge and craft along the way. With randomization and unpredictable behavior, no play-through is the same. Hunted by an ever-present threat reacting to your every move and sound, you must adapt your play-style to face hell. Every decision will change the outcome of how the game responds. Actions bear consequences. Solve things your own way in a semi-open world. You must explore and experiment to make your way out. Figure out what’s going on down here - what has happened to the other soldiers? Where have all the officers gone? What diabolical nightmare lurks underneath this hellscape? Unravel the mysteries of the Bunker and get to know the nooks and crannies of this cruel sandbox to up your odds of survival.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Let me tell you something this game does excellently. I was given the dual tasks of finding dynamite and a detonator to blow a hole through so I can leave the bunker. That is the game's main objective. But then, whilst I was exploring the maintenance area, I found a room with a ladder that led upwards, with sunlight shining out from it. Salvation, finally? A way to reach the outside world? So I went up the ladder and emerged into a pillbox. Inside the pillbox was the body of a fellow soldier, but it was not mauled by the beast like all the other bodies... no, this one had a bullet through its head. And as I stood in that pillbox, staring at the body, I got hit with a bullet by an enemy German soldier probably skulking in the distance, unaware that I was going through hell inside the bunker. The game is unrelenting with how hopeless it is. Even when you think you find some respite, it rem
I spent 8 hours hiding in the Administration room with both doors locked
Absolutely fantastic. Amnesia: The Bunker takes design elements from classic Resident Evil, Arkane games, Alien: Isolation, and Frictional's own previous work to create a tightly-wound little masterpieces of tension and risk/reward problem solving. It's easily the most gameplay-driven of their games since Penumbra: Overture, while still maintaining the horror sensibilities that originally made Amnesia such a success. An easy recommend if you like the resource management of survival horror and the open-ended problem solving of immersive sims, and want to see what happens when those ideas are mixed together by a studio with years of experience making visceral dread-driven horror.
too scary i cant leave administration room
The true horror is that this game forces you to be French
The previous Amnesia games all had a certain degree of scripted walking-simulator-ness to them all. Even the Dark Descent. You would progress down a roughly linear path (though sometimes you could go to several areas to gather multiple items in order to progress), it would take a long time for monsters to become a genuine threat you'd have to sneak around, and usually there were very firm solutions to just about every puzzle in the game. Amnesia: The Bunker, is nothing like that. In fact it's pretty amazing how much The Bunker contrasts with every previous first-person survival horror game they've ever made. The bunker is massive, and you are given your endgame objectives right at the start: find explosives in the arsenal and a detonator in the tunnels beyond it so that you can go and blow through the rubble blocking the exit. Barring the aforementioned arsenal and tunnels, every other
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