
Challenging 2D platformer with simple graphics and great chiptune soundtrack. Try to get out of a dangerous dungeon full of enemies and traps.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Really fun game until it changes from a hardcore super meat boy-ish platformer to a game that only increases difficulty with hidden traps and cheap shots.
Ever gone to sleep and had dreams where you get sliced up by spinning circles, impaled on spikes and consumed by a relentless army of red blocks? No? You're probably better at games than I am then. I'm pretty sure I have some PTSD from this genre. Dungeon Escape is basically Super Meat Boy in lite form. This may sound like a negative thing, but for me, it's not - because I need something a little easier than SMB to not ragequit. It has the same level of smooth gameplay, interesting levels, intuitive design and excellent music/sound but is a little simpler and easier. Tempting to the more casual gamer, but with still enough challenge for those who want to cash in on that hardcore tag. The only bad thing I can really say about this game is that hidden traps that will one shot but you cannot see any indicator for are dumb. It means if you successfully complete a portion, you can die for
Hidden death traps are never a good way to add difficulty to a hardcore platformer. Cheap deaths don't make a game harder, just more frustrating. Edit: hitboxes are also pretty darn sloppy
Sure, this game, overall, was a veritable dumpster fire, but let's take it for its own merits, eh? PROS - It ran on a computer. CONS - Terrible Hitboxes for both enemies and the player character - Tries too hard to be Super Meat Boy without ACTUALLY having good controls and level design - Tries to troll like I Wanna Be the Guy, without having the charm and/or good coding - Game looks like it was made in Microsoft Paint, literally - Dev couldn't be bothered to make different sounds for enemies/the player character dying, which is confusing - Achievements for ever level? Are you that narcissistic that you thought your game was that hard? - I was streaming this on a marathon LITERALLY based on playing bad games, and we couldn't deal with the garbage that this was. Basically, you should learn how to actually develop games, instead of terribly copying much better games in a much worse way.
Easy to learn, impossible to master and guaranteed to frustrate you. Try it on sale, it's worth a little fun.
I love garbage so this is the highlight of the week for me. Lets go a bit in depth, shall we? Pros: -Hitboxes are incredibly bad. One box away from the saw? Dead. Jumped on the enemies head? Dead. Lovely! -Controls are outstanding! Seriously. Remember the stuff you could do in Super Meat Boy, like jumps with different heights and a generally good feeling when it comes to controls? NON-EXISTANT! LOVE IT! -Input Delay! Yes you heard me right! What would a Meat Boy-clone be without some Input Delay that makes the uncreative levels just a bit worse for you? When you try to pixel-perfect-frame-perfect jump to a key this will definietly help you. -No native controller support! Don't worry devs, i completely understand that. You wanted to be different from Super Meat Boy, so you removed the Controller support. I get behind that, well done! -Controls randomly don't work. (One of my favourite fe
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