
A retro, 8-bit style run-and-gun!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Plugged the game in and played a half hour straight. I've left off at the start of world 4 out of five worlds so this is probably a forty-five minute long game similar 8 bit NES titles Clash Force gets the frantic dodging action down right; perhaps better than the Capcom / Konami games it is attempting to immitate. Also your gun shoots as fast as you smack your buttons making the game much more gamepad interactive than most of this genere Forgiving that this is a short tile these are the things I didn't like -You have to alt+F4 your way out of the game (because it's the '1337' way to do it, yo) -Levels traverse left and right there is absolutely no up, down or room for exploration of any sort -Void of presentation ie; when you enter a boss stage the boss is already right there firing at you - there's no cinematic build up to the bosses' introduction -Slightly too expensive - I think
Clash Force is a love letter to console gaming of the late 80's done right. It feels, looks, sounds and plays like an early Sega Genesis game. The developers knew what they were aiming for and hit the bulls eye on this one. This would be a good game to finally pick up that 8bitdo controller you've had your eye on. *NOTE: this is not a paid advertisement for 8bitdo I just have good taste in neo-retro hardware as well as software.
Overall I found this game to be pretty disappointing. The art/graphics are totally fine, but it's the level design and general lack of polish that really hurt. Every stage is exactly as tall as your screen, and is just a long horizontal segment with some pits to jump over and some enemies that die in one hit. If you clear the first 4 stages, you've seen most of the level design the game has to offer. Bosses are almost completely static objects that shoot projectiles on a timer, and then shoot more projectiles when their life gets low. All weapons seem to do the same damage, so the only real factor for increasing dps is how many projectiles your gun fires at once. Music is loud and just ok, screen and stage transitions are abrupt and jarring, and some enemies are not well designed. The last few stages are particularly poor. My playtime of 46 minutes is how long it took to beat the game
Difficulty Modes: Normal,Hard,Expert I love this game! I recently bought Cuphead thinking it was the only hard run + gunner,but then i found this game. IT has three difficulty modes and three characters, this makes this game fun for new people to video games to pros. This gives me a MegaMan, Cuphead, and Sonic type of feel which makes this even better. Highly Recommend!
Ah man, after that one my hand feels kinda achy. Okay, so... There's a variety of "retro" style NES-alike games out for people who like Metroid, and for people who like Mega Man... this is the one designed for people who liked Contra. Your team of three interchangeable totally radical animal people discover that Doctor Crack is making trouble, and you go out to fight him using only your ability to jump really really high and floaty and your ability to pick up the spread-shot weapon and refuse to let it go for any reason ever. You get three hits per life, infinite lives, off you go. This took around an hour of play, and I certainly didn't perfect-clear any levels or touch the added Hard Mode content. I had a good time though. I had a GREAT time right up until the level where you jump from missile to missile, which was an absolutely terrible experience. Blurry backgrounds plus fast-movi
Nice art style and music. But the game play leaves much to be desired. Not helped that it's very clunky to play with a controller.
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