
Land Doctrine is a 3D strategy game focusing on military optimization. Your task is to design tanks, manage research, equip infantry, determine infantry training, optimize production and build combined arms battalions to occupy and hold cities.
Land Doctrine is a 3D sandbox strategy game. You can design tanks, manage research, equip infantry, set up infantry training, optimize production and build combined arms battalions to crush your enemies. You have complete freedom to customize your army and you will need both superior designing and logistical skills as well as masterful tactics to outsmart your opponents and triumph on the battlefield. The combat system is based on measuring anti-tank firepower against armor and anti-personnel firepower against infantry cover while the combat distance gradually decreases during the battle. The terrain affects the starting distance of engagement, cover and tank maneuverability. Side, rear or top armor is exposed to enemy fire when tanks are fighting in complex environments, like woods, urban areas or marshland. It is an accurate and clever yet immediate system designed around the idea of optimizing your divisions. Therefore, research is an important part of the game. You can develop new tank engines, suspension, guns and infantry weapons or improve industrial efficiency and training methods. You can design a new tank, set up a production line to produce it and increase the production capacity by capturing enemy cities. Proper training is essential for victory. Inadequate training will cause increased casualties, while good training will generate combat bonuses. The training capacity is also limited: optimize carefully. You can manage infantry equipment at the platoon level. Select small arms and heavy weapons to provide the necessary firepower, then unleash it to see your enemies vanquished! Main features: - Randomly generated maps - More than 2100 possible tank designs - Tech tree with 99 research projects - Customizable infantry equipment with 23 infantry weapons - Custom training doctrines


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Game is unfinished and abandoned. It's still quite obtuse and unpolished, but the dev stated in a forum post that he wouldn't work on it further unless a publisher picked it up. When that didn't happen, he just bailed. A shame, since there was a lot of potential here.
Rule the Waves stuck you into the role of an early 20th century Naval bureaucrat who helped steer the design and future of your nation. Land Doctrine is this, but with tanks. But how does it compare to the venerable WWI Naval Simulator? Land Doctrine is a game that, for $5, offers a good deal of enjoyment. We’ll break down what it does, and follow that up with what it doesn’t. If you like the thought of managing a land war, and nothing but a land war, and controlling the design philosophy, then this is your game. You are top brass in this game, someone with stars on your shoulders. Watching the fight is beyond you, all you do is see the results. It’s not a bad looking little game. Instead of hexes and turns we have a WEGO map with little armored units. Each is a battalion, of your design, that holds spaces or attacks them. Terrain matters, as does urban attacks. There can be up to four
I'm not sure this is going to help the dev now or if anyone will ever even read this, but I changed it from the negative review below. Issues are fixed. Here's the story: The Dev abandoned this game, I guess because of inexperience. He moved on to eventually create a similar but better game called Panzer Doctrine. When THAT first got released, a number of people, me included, were like, "WTF, dude? We paid you already for an EA title, then you go and abandon it, do the work to fix it and add some nice new features, and essentially release the completed game as a new title and try and charge for it as an EA game again?!" At first the dev didn't respond well to that, banning people and deleting threads. Then he gave it some thought and said, "You know, you guys are right. Sorry." And he was completly sincere about it. He unbanned people that he'd banned, restored the threads, then ca
Free demo? Check Cool Concept? Check Cheap? Check This game is rough around the edges, but really is the direction I want to see indie strategy games go. If anything, I'd like to see a build up phase before the war starts. *edit: And now my one request was added, what a time to be alive
Land Doctrine is literally a digital board game. The elegant rules create an experience that is epic in scale, intriguing in complexity, and filled with meaningful decisions. There is no tutorial, but the manual is concise and illustrated. By wargame standards it's a brief and easy read, with the various systems all being simple and intuitive. The result is a mix of realism and abstraction that is uniquely compelling. Battles offer a rarely seen level of clarity and decisiveness. Combat in other games often becomes a muddle of +/- modifiers; one blob of units ultimately being just as effective as another. Here each battalion has distinct advantages and disadvantages. Complaints that you can't field a mix of tanks and infantry in each battalion miss the beauty of this system. Limiting each battalion to one type of tank and one infantry loadout doesn't limit you, it defines them. Thi
5/10 Ok, it is a low budget, one man project, but it lack some of the most basic (and useful) aspects of a strategy game. - Battle reports do not show where the battle took place. You have to scroll arounf the map to understand. - The battle report is cumbersome and to understand what happened you have to scroll down a lot. - Battle dynamics are explained in the brief manual available, but it is hard to relate it in practical terms. I'm really sorry, but to me it is a no-go.
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