
LoneStar is a strategic Roguelike spaceship combat game. As a bounty hunter, you will capture criminals scattered across the universe. Win the shockwave battle to gain bounty rewards and vacations. Find the treasures, customize your spaceship, unlock talents, defeat the felons and be a legend! The Bounty Hunter Association is recruiting now! Abundant rewards await you!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've played through 5-6 games, and each run felt very different. For example, one game I got a strength buff for being under 10hp, and then I got an event to trade Max HP for shield. So I dumped all the max HP and I was cooking. I haven't found the difficulty curve to be too hard. I think I have like a 75% win rate, and I'm now on the 5th ascension. But it's not a cake walk, and you will often need to prioritize gearing up for the next fight over taking long-term scaling. In the first couple of fights, you are maybe 10% stronger than the enemies, and if you don't scale up fast, they will overtake you. As a Con, some of the descriptions on the abilities aren't great, and it's a game where understanding how exactly mechanics work is very important. There is an encyclopedia, and when it's descriptive enough it's great. But there are still some gaps in how things are explained.
Wow...just..wow! This is the PERFECT game for me! Best $17 dollars spent ever! I was super surprised at how good this game is. Didn't expect this out of such an obscure indie title. This game fits many genres: turn based strategy, roguelike deckbuilder/dicebuilder, puzzle, tactics... but the best descriptor for it is resource management. It's all about using the finite resources you get each turn to your best advantage. Each turn is its own puzzle in which you have to solve how best to do that, while planning ahead for future turns. This is definitely a very "thinky" game, even though it's very simple on the surface. There are LOTS of decisions to be made, at every point in the game. And if you want to beat the game on highest difficulty, you're going to have to spend your time thinking through your plays carefully. My LOWEST record time is 1 hour 10 mins. Lots of games have been ove
If someone calls this FTL meets Slay the Spire slap them. It is nothing like either of those games. Lonestar is a turn-based game about numbers and everything else is set dressing. Your ship consists of 3 rows that produce a number of attack power and the same goes for the enemy. You subtract the losers power from the winners power in a row and whatever is left is dealt as damage. Everything you do in this game has the purpose of making those numbers go up in various ways. Core among them is the units on your ship. Little blocks with spaces for number cards. You draw numbers from your number deck and add them to a unit. So the "deck building" aspect of it all is literally just what numbers you have. And you might do an entire run without changing the numbers in your deck at all. There are wacky passive buffs, but the units then are where the complexity and build strategy are. As a bo
Fun little game. The first half of difficulty curve is kind of weak if you're good at this sort of game, and the few levels are pretty quickly beatable without finding yourself in an unwinnable fight. But, if you find things are too easy you can try a different pilot or a ship type with a different base mechanic (shield, swap, paint). I've seen a lot of people compare the game to FTL but the comparison isn't (in my opinion) apt. it's not nearly so unforgiving as FTL, as you can retreat/retry encounters to refine your loadout/strategy until you win. It's more of a puzzle game than an adventure... but different doesn't mean bad. If I had to pick a complaint it's that some of the mechanics aren't explained very well, I've had to go to the forums to look up how a few units could work. I've had a few units that didn't work how I intuited they should, but I've also found interesting combi
I am torn on this one. Don't let the theme and presentation fool you. It's a game about math equations. You stack up your numbers and the enemy does the same and there is a bunch of increasingly complex modifiers/possibilities as you acquire more units (items), treasures (passives) during a run. You also start with some inherent and randomised traits (also passives). But if a fight is not going according to your plan you can retreat and change or reposition every unit and have another crack at the equation. Enemies are diverse and each represents a different challenge that has to be approached differently. The game is very addictive and has that "just a bit more" feel to it. So why the negative review? Because Steam doesn't allow a neutral one. I am probably very bad at the game but... I feel like the novelty wears off fast and you are left with all the flaws. The biggest strength of
Overall the game is very fun as others have stated - however - after having beat it on max difficulty with *most* pilots, my biggest complaint is that some bosses will completely ruin entire strategies, without you having a way to know it's coming. For example, the boss that limits how many cards you can play in a turn completely invalidates any deck that wants to use card advantage, combinations, and scaling mechanics and instead forces you to use a setup with a ton more firepower but less synergy. The boss that destroys your defenses from front to back severely limits the synergy you can get from your units and also ruins any defensive deck that seeks a longer battle. On their own, it wouldn't be the end of the world... *IF* the game let you know who you would be facing. However, because you have no way of knowing what you'll run in to, it feels like complete RNG as to whether or not

Own only 1 Point Energy Resource or Color Energy Resource.

During a Showdown against "21-Point", you have three lanes' Strength all reaching 21 points.

Have 6 [Orange-Blue-White] Energy in hand.

Complete the game with only Common Units equipped.

Complete the game within 20 minutes.

Use Dongdong, Dumpling, Gingin, and Coffee to complete the game.
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Structured threads, verified dev answers and player expertise without chat noise


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