Relive your journey to Lovely Planet in this brand new adventure packed with impossible tests of skill and patience. Craft intricate combos to unfold the complex puzzle of flying projectiles and moving targets into a graceful sequence of well timed shots and jumps.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I played the original Lovely Planet for over 100 hours, and this game feels inferior in every way. First note that this game, like the original does not have a crosshair. Additionally, this game has no y-axis aiming. The game is split into about 100 levels in 4 acts. The goal of each level is generally to kill all enemies, collect any coins and reach the goal pillar. The game feels very limited in terms of movement and aiming, compared to the original, which let you traverse long, uneven levels and shoot high up enemies at a distance. Instead you're left repetitively shooting enemies on your level, only so far away from you. You can no longer shoot without lag, as your gun now has a reload animation, which slows the game down significantly. The fun, unobtrusive soundtrack of Lovely Planet is hard to live up to, and this soundtrack does not. The music is average, and I found act 3's son
Totally don't understand the negative reviews. Fans of the original Lovely Planet ought to enjoy this game. It plays like doom with no vertical aim, you don't go flying like you did in the original but it still manages to keep the pace fast. The style and music is pretty much the same, basically feels like you're playing Katamari but you're wasting everyone with a shotgun. 8/10 will be playing a lot of this game.
To address some of the other reviews. No, it's not the same as the previous Lovely Planet. The "Arcade" in the title imples that it's something different. And that's not a bad thing. The original Lovely Planet was great! Fantastic! This Lovely Planet is just a little different, but still great. There's no vertical aim, meaning you only control which horizontal direction you're aiming in. That's one of the biggest changes and it's something that takes a few minutes to get used to. There's less emphasis on exploration and mapping out your own path through the level to try and be just a little bit faster. There is of course a fastest path through the course, but there's less freedom to make up your own. The speed-running in this installment is more based on skill rather than ingenuity, although it does take some ingenuity to find the quickest, most efficient path though the level. But onc
As a huge fan of the original Lovely Planet, it's with a heavy heart that I have to write a negative review for its succesor. I've played Lovely Planet for 250+ hours, and I held WR runs in many categories, so I feel that I'm obligated to do this. This game is not for speedrunners. That's all there is to it. No chance of sequence breaks, no vertical aim, no glitches to shoot through walls. Honestly, there's nearly no freedom of movement. The ability to choose how to route your levels was what made the original so great. Jumping in this game is next to useless as far as routing goes. The levels railroad you to take the intended route. As a casual game, I'm sure this is jolly good fun, but as someone who was expecting a true sequel, I'm left with a bitter taste in my mouth. I'm sorry, but I just can't enjoy this game.
Lovely Planet with a shotgun. That's all you need to know! If you've played the original Lovely Planet and enjoyed it there is no doubt in my mind this game will rekindle those sweet, sweet feelings. Whilst its a different movement system we're all familiar with from the original, this game stands on its own for enjoyment and the difficulty from the get-go. Buy it. Buy it now. 10/10 - This is a biased review, I've waited so long for this moment ;_;
I actually like this one a lot despite the community generally being disappointed with this game compared to the first Lovely Planet. It's really different from the other two Lovely planet's in that it's almost like a gallery shooter puzzle game hybrid. The first couple of worlds play like a twitch shooter mostly reacting to the enemies but later into the game in turns more into a puzzle figuring what movement to execute in order to kill every enemy. You can only aim on the x-axis so it's about being aware of your movement going around corners and does become a game of memory later on as you need to shoot enemies in a very small time window mostly in a specific order. It feels quite unique I've not really played anything like it but i found it satisfying, though i can understand why people didn't vibe with it coming from the first game to this.
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