
The Bard's Tale IV: Barrows Deep takes players to an astonishing adventure packed with puzzle-filled dungeon-crawling and turn-based strategy combat. Blending classic RPG gameplay and fantasy storytelling with modern design and visuals, The Bard's Tale IV: Barrows Deep is perfect for longtime fans and intrepid newcomers alike.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I backed this game on Kickstarter back in 2015 and started my playthrough roughly around the time Patch 2 or 3 were released in 2018. The game contains some nice and unique elements which distinguish it from others. One example are puzzle weapons in which you have to solve puzzles on weapons in order to unlock their potential. Another is the 'offering' places which require the use of a codewheel to align star systems in order to determine what to sacrifice. The game even comes with a printable codewheel which was a very nice touch. The combat system was for me the high note of the game. A turn-based grid system with lots of interactions between different skills/weapons etc. This is not your regular RPG with some puzzles in it, but more like a puzzle game with RPG elements. Initially I was thinking 'these puzzles keep me from the game' until I realised the puzzles 'are' the game. Whil
This is actually a really cool game. The ambience, music, setting, etc. is beautiful. There are some performance issues but nothing that can't be dealt with. In 20 or so hours of play I encountered one incident of having to reload a save due to a bug and 1 fatal error (resulting in again, reloading a save.). Not great, not unplayably bad. The main reason I can't recommend this game is, despite its unique combat system and beauty and depth and storyline and and the rest of it, and the glorious feeling of nostalgia, after a while, it feels like you're playing Frustrating Puzzle Simulator. Now don't get me wrong. I like puzzles. And some of the puzzles in this are quite clever, and good. Unfortunately, it seems that they decided to just use the same ones over and over and over and OVER Ragequit #1: There's a puzzle involving a flying wisp and turning totems. You are introduced to this pu
This game is so good! I'm barely even halfway through but I had to jump in and give my impression of the game because the "Mixed" reviews are doing this game a great injustice. Keep in mind I only have about 30 hours logged and only somewhere close to the halfway point of the main quest, though I have already completed a sizeable chunk of side quests. First I will break down the 3 major complaints I have seen about this game. 1) Saving: Well first of all this was already addressed by inXile but IMO it isn't a problem in the first place. When the game launched, you could only save at certain locations. Think old Final Fantasy titles that had save points. Well so many people complained they patched in the ability to save anywhere, albeit at a small XP loss. In my opinion, not being able to save anywhere adds to the overall ecosystem of the gameplay and influences how you approach certai
Kickstarter Backer here. I'm not entirely underwhelmed, but I'm definitely going to say the game has a lot of flaws. I wouldn't say The Bard's Tale 4 is a bad game, but it needs a lot of polish and balancing if some of the other shortcomings are to be ignored. I think this game can be redeemed, but in its current state I can't really recommend it. There was a lot of frustration around preformance and physically getting stuck in level geometry, much more so than anything related to intended difficulty (puzzles and battles). I've completed everything there is to the game and thensome (including all the achievements), and the game has a lot of fun ideas and decent lore, but the game is just so full of bugs and inconsistencies that it's hard to ignore. Frequently I would get stuck while walking around, either walking up things I'm obviously not intended to, or getting stuck in stair railing
This game can be reviewed in 2 ways: 1) as a random stand alone game and it is called "Barrows deep" 2) as a sequel to a trilogy of previous games and it is called "Bards tale 4" 1) Barrows Deep You start out with a pregenerated character. Later, after some walking around where you are basicly walking a script with zero variety you get the chance to change your starting character into something else. Additional characters can only be recruited by spending "mercenary tokens", and you don't get any of those until later, so you are stuck for quite a while with pre-scripted characters you get one at a time. Attributes are simplistic. Strength is litterally the 'damage attribute', meaning all 4 classes use strength as a direct conversion of how much damage they do with an attack (regardless of which weapon is used or if a spell is used. ) Constitution is your health attribute. your hitpoin
I am 21 hours in.And I must say I absolutely love this games.Yes the game had its issues on release day.(Crashing,Framerate Drops Etc...)However I was able to over look all of those thing and enjoy the game.The game is fully voice acted for one.It tells a wonderful fanastical story.Its paced very well.It boost it self with an aray of very Colorful and animated characters.Each with there own hidden agendas and circumstances.I will write another review in about a week.But this game isn't one to miss.It is a hidden jewel that must not be forgotten.
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