
Chain ghosts together with your robotic Grapple Beam... then blast them away to score massive points!! An endless arcade score-chaser with a crunchy/cute retro style.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
“I’ve been to the year 3000” - Busted Ghost Grab 3000 is Matt Glanville’s latest arcade title, this time bringing us an endless bullet hell title. The aim of the game is to survive in a small arena as wave after wave of ghastly ghouls try and end your life with their bullets. To get rid of the awful apparitions, you have to use your grapple gun to chain them up and absorb energy to destroy them. The more you destroy at once the more points you get. Positives: The pixel art is well done and looks good. The animations are fairly simple but they also look good. The core idea for the game is fairly simple (chain up the ghosts) but it works well because it’s so satisfying when you create a long chain. I often found myself risking my life just to try and get a longer chain than I had previously achieved. One of the gameplay features I really liked was that you can use your beam to absorb
Simple but engaging idea for gameplay, cute graphics and melodious soundtrack. Really good formula for some fun for short bursts of time! Gets a bit repetitive after a while but the levels are hard the longer you play. Probably depends if you're into that style of graphics but i'd say it's worth the price, especially if it's on sale.
Ghost Grab 3000 is a deliciously simple score attack game that is wonderfully done. I mean it! Ghost Grab 3000 is incredibly addicting if you love trying to get a high score on the online leaderboards, which I must do! I can't help myself. The grapple beam is a genius mechanic. The game is a bullet hell, but you're in control over how many bullets are on the screen. This mechanic is my favorite part of the game. You can push yourself to get a high score, but in doing so, more enemies and bullets appear on the screen. It's a risk/reward mechanic that is amazing! Early on, it's easy to finish by collecting all the ghouls in your beam and earning the bonus. Yet, later on, the levels become so hectic and filled with bullets, it's crazy. There are two other fun mechanics that I used. The EMP is a push back and bullet destroyer for when you're in the wrong place. It knocks the enemies out, a
Game Review from 30 Minutes of Play Reminding myself if I should revisit and if you should purchase. ELEVATOR PITCH: Bullethell Megaman LIKED: Easy to learn, hard to master gameplay. Love the pixel art and chip-tune throwback. DISLIKED: Starting levels can get tedious causing some early mistakes in what would be perfect play. ===== Mood After 30mins ===== ☑ Addicted ☐ Afternoon delight ☐ Grindfest ☐ Frustrated ===== Will I Revisit ===== ☑ Yes, I aim to 100% complete ☐ Yes, but only beat the game ☐ Eventually. Until then, back to the pile ☐ No, on to other games ===== Price ===== ☑ Full price worthy ☐ Discount ☐ Deep discount ☐ Pass Disclaimer: I'm aware 30 minutes is not enough time to properly review any game. Historically, I'm a big completionist when it comes to gaming, but my backlog will just not die and adulting obligations continue to mount. I needed to find some sense of acc
This game is so good that I wonder why most people didn't discover it yet. Specially people who don't want to waste countless hours in front of the machine. It is an exquisite casual just to decompress from daily BS... Three minutes and you are reinvigorated once again, unless you aren't... I don't mean you won't waste countless hours in front of the machine, it is quite probable if you have a weak will and nothing else to do. Matt Glanville's games have a soul and superb dynamics at every level. You get to love meaningless characters without an actual story arc and even the nonsensical psychomotor skills you need to develop in order to endure. Anyways, this is some kind of a back to the future thing with this games 'cause you get "nostalgia" without the lack of creativity part! And the fun thing is you get to collect coins from time to time in order to up your game in the robot store
Looks complicated at first but surprisingly intuitive. You'll be grabbing and blowing ghosts in no time.
Structured threads, verified dev answers and player expertise without chat noise


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