
Typoman is a two dimensional puzzle platformer distinguished by a unique game world. You slip into the role of the HERO struggling to make your way through a dark, surreal world. Despite your small stature you have a powerful gift: You can use letters to alter your environment! Be the HERO and set out on the journey to become whole and gain the powers you need to defeat the giant, evil demon that rules the world you are trapped in.
In a bleak, shadowy world built out of letters, a small being made of type named HERO comes to life and sets off through a hostile landscape. His unique gift is the power of language itself: by gathering and arranging letters into words, he can reshape his surroundings, spelling "up" to raise a lift or "open" to unlock a path forward. As the challenges grow more devious, HERO must craft ever cleverer words to overcome the dark forces around him and press on through the oppressive world.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is fun. This game is clever. This game has an ending that will make you smile. This game is painfully short. Generally I aim for at least an hour of gameplay for a dollar spent on a video game. Typoman doesn't even come close, even at a 50% discount. But still I recommend it. Why? Because this game has the right words. In a game where your enemies are the vilest of words given form, virtues are your shield and sword. There's an inherent moral core expoused in the player's vocabulary that makes Typoman a surprisingly wholesome experience. I walked away with more than a smile from a game well played. I am satisfied by a story well told.
I'm a little on the fence about this game. Steam is requireing me to give it a thumbs up or down so I'll give it a modest thumbs up. Pros: - great art and art direction - I loved the way that words=power; psychologically it's interesting to read a word and have it affect the environment Cons: - guessing some of the answers to the word puzzles felt arbitrary; getting stuck on one or two made me want to quit - the platformer elements were pretty ordinary; It may have been better to get rid of them completely Lastly if you don't like boggle like word games you should probably avoid the game. ...and lastly THIS IS NOT A TYPING GAME
Excellent Puzzle/Platformer! I was anxious to play this. In this game your character is made of letters (you start as the letter “O” and soon join other letters to complete your character in a brief introduction of what you’re going to see in the game). Some of the puzzles are simple and you’ll probably solve them right away, but there are several well-made puzzles to keep you entertained. I almost did rage quit one time at a gas puzzle but I realize the answer was right in front of me. The monsters (or bosses) of each level are amazing and despite the game’s simple look, it’s definitely an engaging and fun game. It posses an okay variety of puzzles (with good challenge), the art on some levels is kind of minimalist but very beautiful and the soundtrack suits the game well. Since I’m Brazilian and English is not my first language (although extremely necessary in my work), I feel like
This review is conflicted for me. There's so much to like about this game. Lots of cool ideas. The problem I encountered is that there are quite a few frustrations that accompany . Again, I'm conflicted, but I don't think I'm going to finish. Positive: + puzzles are generally interesting. + interesting word mechanics. some words protect you, some can harm, and some mechanics can be used to generate new words/letters. That's all very clever. + I enjoyed quite a bit of time just doing word jumbles to see how many words I could create. + Game runs well, smooth, and mood, music well done. + some words have just some special "fun" effects. That's nice to encounter. Negative: - some quite frustrating platforming elements. I'm not good at platforming, but there was one chase section that I failed repeatedly in 2 or 3 sessions. over maybe 30min to an hour. Yeah, I'm terrible at platforming, bu
This is a short yet brilliant little game. The art style and execution feels fresh in a sea of "seen that before". Typoman makes clever use of words to fashion the world you traverse and the enemies you encounter. The puzzles require the player to create words from available letters that will produce some kind of effect on the environment -- moving objects, creating barriers, etc -- that are needed in order to progress. This is packed into a nice little story with some collectibles to find along the way. A good command of small English words is required as well as their opposites in some cases. There are also two mini-games that challenge you only with the game's core mechanics. Unfortunately Typoman falls into the same trap as many other games where platforming is present but not the primary focus; the things you use it for are either a) incredibly easy or b) difficult because of how i
I enjoyed the concept of Typoman more than the game itself. Part platformer, part word play puzzler it does neither particually well and sometimes frustratingly so. Most of the time the game actively discourages creativity and worse still some words will stop working for the same puzzles later in the game. I fully expected to have times when I feel dumb for not noticing a solution sooner, but when 'raise' doesn't work but 'arise' does with no context clues, you feel cheated. Worse, 'turn' not working but 'spin' being the only "correct" answer. The artstyle and "story" borrow heavily from other games, which at least for the artstyle worked most of the time, especially for the character designs (ignoring the dopey looking final boss). The story works for a videogame but is bad, often cringe worthy. Its a cute enough game and its short enough to not leave you with too much regret. The
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