
Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics, and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.
With some guidance from the elderly residents of Go-Go Town, you’ll soon learn the ‘ins and outs’ of being town Mayor, starting with constructing and repairing buildings. It’s all in the name of encouraging more tourists to visit! But don't worry, work will be a breeze with your tools - chainsaws, drills, trimmers, leaf blowers, and other power tools are at your disposal. And once you’ve repaired the run-down buildings, decorated the town, and constructed a few new shops, it’s time to put your planning hat on.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Great game for parent-kid gaming! Kids do the mining, fishing, foraging, decorating, and manning of shops. Adults can focus on town planning, automation, and long-term goals. This is an absolute delight to play. EDIT: Finished the game at 17.9 hrs, BUT note that was 3 players playing local coop working and planning together. A solo player might need maybe 45hrs. It has been the best gaming experience my family has had. My wife, kid, and I could not put it down. Thanks to the Devs!!!
I dont ever leave reviews. I loved many games in this lifetime and never leave reviews because I feel that its too subjective to put into words. But this game is one of the very few I will be leaving a review for. My daughters are 6 and 7 years old. 5 and 6 when they first started this. It is to date their favourite game. If you want a massive story and AAA stuff you have other options (CP77 looking at ya) but if you want a very entertaining coop experience with friends or kids, this is the one. It isnt as intense as overcooked. It is relaxing and cute and it makes you want to improve your town. There is much freedom to build and the split screen gives everyone freedom to do whatever they prefer to focus on. during our play, I will say I NEED PAPER SO I NEED WOOD one daughter will leave the fishery to go chop wood and another will leave her restocking of stones to bring the wood to the
Once you build the town hall, PAUSE. Turn your train station off. There is no rush. The game comes at you quick, and you want to do everything, all at once, until your town is a scattered mess of chaos. Terraform and move your town hall and train station somewhere you want it. Pave roads and fill holes. The game will feel less overwhelming and you'll be happier with your town right out the gate instead of dreading re-arranging the chaos. Great game!
Amazing game, Animal Crossing meets Automation and actual fun customization of the town. Even in early access it can keep you entertained for hours and hours just building up an amazing town and getting everything the way you want it. Definitely well worth the money and a blast to play. The future possibilities with this game are endless. I'm Updating my review to confirm it takes a lot of hours to design a nicely laid out town where you use 70 of the 73 townies you can collect currently. Anyone complaining about not enough content might not of been interested in customization but if you are, the content is certainly there.
Obsessed. It's like Animal Crossing if it didn't run in real time, and you had things to do. There's SO MUCH to do immediately without being overwhelming, as there's no penalty if you don't do it. You unlock more as you complete each challenge so you can expand your town and automate some of the tedious stuff to keep up with demand, which works very well once you've set up the machines and assigned workers. It's easy enough to swing by every now and then and change the recipes or remove some of the surplus from storage. Progression wise it feels quite organic, storage started to become a bit of an issue just as I unlocked the bigger storage area, and I like the import/export area to earn tickets to buy one off things like the XL storage if you're between challenges. You never feel like you're stuck at any point so no frustration or gating. I got this on a whim and was expecting to pla
An alien with tentacles is running the seafood shop. I ride around on a bug. A witch runs the book store. Life is good.
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