
Wield multiple weapons and magic spells at the same time. Battle Hordes of enemies. gather materials to craft bombs and towers. Unlock synergies to get S-rank attacks. rescue animals to get special boosts. Survive!!!
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Francese | |||
| Spagnolo | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Vampire Survivors (VS) Clone for anyone that enjoys that type of game. Pros: - Several characters to unlock. - Pets to save like birds or monkeys to get bonuses. - Game is cheaper than most VS games since its $2.99 compared to the $4.99 standard. - Towers can be auto built after collecting wood and can absorb damage. - Plenty of S-tier combo weapons to try out. Cons: - Not replayable compared to other VS games since each difficulty feels the same. - Boss fights are not exciting since its just a bull creature shooting energy beams. They come around 10, 20 and 30 minute mark. - Art is similar to Don't Starve, but it is not compelling for this type of game. - Music and sound effects could be improved. - Survive 10/20 minute achievements are not working. - The animation/light effects for some spell/magic items are too bright/distracting. - Would be more interesting with other modes besid
After playing this game for a bit, I've decided it is currently not worth the couple of bucks I spent on it in it's current state. Current knocks against it (as of 2024-01-28): - No explanation of how the numbers in the "stats" actually change anything. - No feeling of damage progression. It doesn't matter if my damage value is 1 or 191, it still takes the same number of seconds to kill anything other than trash mobs. - No feeling of RoF progression. Boosting my RoF to 200+ makes a bunch of pretty graphics, but nothing dies any faster than at the start. - Inconsistent controls. Big one. Standardize your accept/cancel buttons rather than changing them in every menu.
A small dev from China. For this price it is a fun game for a few evenings. Usual Brotato-like design with tiny gameplay twists like building towers and catching animals. Wish you good luck with future games.
Currently, I hesitantly recommend This clearly has potential to be a nice VS/Bro-like with a good meta system and charming art direction, but it's not there yet. Initial progression is painfully slow (Gems being far rarer than in the demo, and that progress doesn't transfer), stats don't really seem to do much, and the difficulty curve is harsh. For the first 2 hours I rarely got past 5 minutes. Then I unlocked Showman and somehow nailed a complete run, mostly cos of the increased collection radius. Also devs: more female characters, please If things improve over the next couple of updates this may well be one of the better Bullet Heavens
Very nice game, a lot of options, weapons, and boons. I delve into it just check, but I've got myself hooked for a few hours, good job.
Product refunded Day1 bug where lose condition is broken tells me I should stay away from the game. Control scheme is atrocious. Why button functions such as accept changes between menus? Lastly, I don’t feel the progression. Stat numbers increases here and there, but they don’t provide significant changes to the gameplay itself.
Structured threads, verified dev answers and player expertise without chat noise


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