
A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Hero or villain, your choices will lead you to judgement.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
In Brief: Pros + Unique path-building element + Requires you to use your brain + Decently smart AI Cons - Priced harshly for an Early Access title - Not much content currently - Very buggy Skip to the bottom for my final thoughts Breakdown: Gameplay If you think you've seen something like A Long Way Down before, you wouldn't be wrong. While not exactly an original idea nowadays (games like Hand of Fate, Darkest Dungeon and Slay the Spire), A Long Way Down manages to combine many staple RPG game elements into a decently fun rogue-lite experience. Build your Decks One of the main gameplay elements of A Long Way Down is its deck-building component, in which you must choose from a selection of cards you obtain to build your perfect hand. There are currently only 40 unique cards to choose from, and you only have 15 card slots in your deck, so there is a decent amount of replayability avai
Introduction A Long Way Down is a new deck builder from new developers, Seenapsis Studio. The story is quite interesting, with you taking the role of Sam, a recently dead American waking in the dungeons of Limbo. Speaking with Sam via spirit phone is the priestess, Ma'bri, who is performing Sam's funeral rites as we play. She guides Sam in the use of some spirit cards stolen from the Dungeon Master, who apparently rules over Limbo. Or something. It's your job to guide Sam through the game's various levels to the end. I'll drop a little spoiler in here: I couldn't bring myself to finish the game, so I don't know whether the goal is escape or eternal rest for Sam. Regardless, he gives those cards a workout along the way. Please note: This review is an abbreviated version of my full review of A Long Way Down, available on the SaveOrQuit website via our Steam Group. The Dungeons of Limbo
The genre of this game is right up my alley, so I was realy hoping to prove the negative reviews wrong. Sadly, its true. Its already half a year out of EA, and there are still pretty big bugs in there, for example items that go missing from your backpack in the first level. Thats just not accetable anymore after such a while. Gameplay wise, it is an okay game. It felt pretty slow, repetative and boring, but definately not bad. Just mediocre. Like the other reviews said: there are better games for a lower price tag out there. This had potential, but I dont think it will ever come true considering its out of EA for a while now.
Extremely buggy. Crashes a lot. Can't get the cursor to work sometimes. I've played for 8 hours and had to quit in and out again three times now (I think). It looks like only 10% of players can even get past level 3. I've been stuck here for about four hours, trying over and over. How long is this game?
It's still a buggy mess. I bought it thinking they surely fixed everything now if it comes out of EA but no. For starters the UI bugs out if you try to swap equipment. Text overlays each other in cutscenes sometimes. And best of all: loading a new level can get you stuck without a new map appearing and the menu freezing up, basically forcing you to alt-f4. Even if everything worked perfectly the game still looks ugly. The card UI and layout somehow looks really bad, and mousover doesn't enlarge the card itself like in all other card games but just pops up a textbox. The Dungeon Master AI seems to be stupid as he just randomly places tiles. Only once have I seen him place a tile to let a monster reach me otherwise he just places them on the other side of the map not even trying to stop me. The fights themselves are way too short to be intersting. Most enemies die in 2-3 turns and ev
Great game, and fascinating concept. But.... I beat the game in 9 hours, and I wasn't at all trying to go fast. There's just not much content. What there is is great and beautiful, but... I saw this complain in an early access in January. Sadly, Ijust assumed that my its launch over 8 months later it would have more content. I would have settled for 20 hours. Nope.
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