Dariusburst: Chronicle Saviours is a horizontal scrolling shooter developed by Pyramid and published by Taito. It forms part of the Darius series.. Like previous Darius games, Dariusburst is an offbeat sci-fi shooter set in outer space with aquatic-themed (typically fish-shaped) robotic enemies. In keeping with tradition, the game also features branching paths instead of the linear progression found in most video games Limited Run physical release.
1904 D.C. (Darius Calendar)— When a Belser virus rent the hyperspace network to tatters, every craft in the human space fleet with a network link was stripped of all communications capabilities. The ensuing chaos saw the entire fleet devastated in the blink of an eye. The Silver Hawk fighters were the only craft from Planet Darius to escape the massacre. Equipped with Burst technology, these two cutting-edge craft were entrusted to humanoid AI terminal Ti2 and test pilot Riga Pratica. Flying the Silver Hawk Burst fighters alone into enemy territory without network support, the two heroes braved overwhelming odds to secure victory and liberation for Darius. It is now 1910 D.C., and repairs on the hyperspace network have begun to reconnect the pockets of humanity scattered across the vast reaches of space. Combat data transmitted from Darius soon sees Burst-equipped Silver Hawk fighters constructed in every inhabited galaxy. The stage is set for mankind’s grand counteroffensive. A team of heroes takes wing, flying into battle and the pages of history.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm just going to start off by saying I have nothing but praise for this game. With that said I know most STEAM users are going to look at the price point for this and think, "They've GOT to be out of their minds!" No they aren't This game is packed with so much content that I don't think there's a single game of its kind that can topple. I'll even say that you couldn't even combine 3 or 4 games together to get the amount of content that this game has to offer fans of the genre. Aesthetically this game brings a simple and clean presentation to the table. The UI for ship combat is clean and simple to understand without too much info bombarding the player while they are struggling to keep their ship from a fiery demise. The 3D models are low in the polygon department, yet beautifully designed. Everything from simple cannon fodder enemies to the enormous bosses look great. When it comes
I can recommend this game... if you know what you're getting into. Basically, this is a 2D space shooter, one which is packed to the brim with content. A combination of recycled content, and numerous gameplay modes. And a setup that is not made obvious, and basically has to be learned through use. This game is divided into two "core" gameplay modes - AC mode and CS mode. And AC ("arcade", basically) mode is further subdivided into even more gameplay modes. So I'll start by explaining CS mode, and the main mechanics. CS mode, "Chronicle Saviours" mode, is the game's main single player mode. It's a series of missions, nearly 200 of them, which themselves are remixes of the arcade mode's existing levels and bosses, and heavily tweaked to be balanced for a single player. Each mission has a recommended "preset" spaceship you can use, which the missions are designed around. Or you can use
The best and most shmup you can buy on Steam. It's hard to explain how huge this game is. Do you want a lengthy single-player campaign that will take you many hours to complete? CS mode is that. Do you want a classic Darius experience with multiple routes? It has two of those modes: Original and Original EX. Do you want a huge selection of different challenges? Chronicle mode has hundreds and hundreds of challenges with thousands of stages. Even if you aren't the type who plays arcade games repeatedly in order to get higher scores, there's still enough here to occupy you for hundreds of hours. And how is this gigantic game? In a word: incredible. Dariusburst takes a different tack than many modern bullet hell shooters and instead goes for what I'd call popcorn hell. Huge swarms of tiny enemies and asteroids are everywhere. The bosses are huge, have a large variety of attacks, and are e
Oh, DARIUSBURST. You come so close, and yet you falter mere steps away from the finish line. Many people will look at the price tag and think twice about it, but if your concern is lack of content, you shouldn't worry. DARIUSBURST is a game that is absolutely stuffed to the gills. There's a full recreation of the Arcade mode in 32:9 (with dual-monitor support!), including Original (choose three stages from a total of twelve in the traditional Darius split map), Original EX (Original but harder), Chronicle (thousands of stages, unlocked collaboratively with other players), and Event (currently unused). There's also a new mode, similar to Chronicle meant for home play on a 16:9 monitor by a single player. There are dozens of enemies and bosses, most if not all of the latter having one or more variants with different attacks. There are eight ships to choose from in arcade and a ninth in CS
This game is just amazing. Much like the other shmup entries in the Darius Series, you fly around shooting all sorts of mechanical fish and seafood in space, with extremely trippy music and atmosphere. It already has several bosses and multiple routes on regular arcade play, but add the highly replayable Chronicle Mode and DLC with guest ships from other games, and you get an experience that can last you forever. It's more than worth its asking price!
Ignored by most western gamers, beloved by a niche & reviled by others, the Darius series has always been a bizarre one... in more ways than one. Mechanically, it's in a specific place between "mainstream shmup everyone and their grandmothers has played" and "turbo-hardcore bullet-curtain bonanza where the projectiles are many, the screen is busy and the ships are all piloted by girls or guys that all embody a specific anime fetish". Darius is accessible enough that the everyman may happen to give it a shot, but maybe not inaccessible enough for some members of the hardcore shmup community. As a result, you'll find that even the most beloved older entries in this series get reviews that complain about them being "too tough" or "unfair", despite the difficulty being much more beginner-friendly than the average Cave game. This is largely because Darius, unlike many other shooters of its k
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