
Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The story of Tomb Raider: Angel of Darkness might be one of the heartbreaking in videogame history, although I don't think many people see it that way. It saddens me to see something so set up for success, so fresh in an aging series in serious need of a facelift, end up like the final product that we have today, which remains the lowest rated main entry in the series thus far. Angel of Darkness was in development hell for 3 years, and Core Design wanted Angel of Darkness to be different. They wanted it to compete with other successful titles such as Metal Gear Solid 2. Eidos wanted the game rushed to the market in order to make sales. And unfortunately, they got what they wanted: Angel of Darkness was commercially successful, but a buggy, broken, unfinished mess. This is why it's such a shame that Angel of Darkness ended up like it did. There's evidence everywhere that this game is unf
Atmosphere. It’s not the sluggish controls, or the missing textures, or the plot inconsistencies, or Lara’s hilarious death cry that make this half-baked mess worth revisiting. It’s a game world in which everything you see and hear oozes with the atmosphere of a film noir. It’s a game world that rivals Shadow of the Colossus in its loneliness, Max Payne in its bleakness, and Resident Evil in its sense of growing dread. It’s a place we never thought we’d see Lara go, and a place we’ll never see her go again. From the onset, we’re plunged into the seedy urban backdrop of Paris, and immediately it feels foreign, alien - there is no Eiffel tower in the distance, no idyllic boulevards, nothing to imply any sense of comfort or hospitality. Instead we explore back alleys with barking dogs chained to the walls, rain falling on dumpsters that need emptying, drainpipes running along decrepit bui
Play this game with the Restoration Project mod! It is effectively a day one patch that makes the game play as the Devs originally intended. 😁 Download the latest version here: https://www.tombraiderforums.com/showpost.php?p=8371830&postcount=1438
Playing this game makes me incredibly sad. Before this game came out, Tomb Raider was at a low point. Tomb Raider Chronicles was critically panned for being more of the same and had a plot that basically retconned earlier (or later in terms of the story) games in the series. But Tomb Raider Chronicles wasn't Core Design's passion project. Even while Chronicles was being developed, the majority of Core was dedicated to Angel of Darkness here. Angel of Darkness was going to be new, it was going to be different, it was going to be big. The dev diaries and notes given by Core Design undeniably show a passion for this game they were creating. It was an overhaul to the eventual blandness of the previous games. However, at some point, a collective sigh sounded at Core Design, and they decided to start again. An entire year of development, scrapped. So they started again. Things move relatively
Alright, please read the whole comment. I've played this on PC about 18 years ago. I've just tried running this game on Windows 10 for few minutes and I'm here just to comment my experience of this games I played long time ago. The gameplay of this game is probably the worst among Tomb Raider games. The controls are horrible, it's really rigid and inflexible. You gotta wait till later level to unlock some moveset like Running to make your character a little bit flexible. The glitches on characters are horrible as well, you can see Lara's face inside out. In terms of camera angle wise, I don't wanna talk about it, you know that right? The aiming, OMG, give me a break... Though the aiming is locked on the enemy, when you are trying to aim, the character back dash automatically and you lost control on the camera angle. Why the gameplay is so horrible? Because this is an incomplete version
If you are an avid fan of the Tomb Raider series (especially the CORE classics!) this may be the game for you! The plot is quite 'Murder Mystery-esk' which later stems into an extremely grand story involving another protaganist and Nephilm. The controls can get quite bothersome, thus why you can download this awesome fan-patch by Sasho! http://www.tombraiderforums.com/showpost.php?p=6993845&postcount=373 It features/enhances 1. A better movement system whilst on stairs. 2. New/Improved Stance Moves. 3. Enchanced speeds & a more 'dynamic' movement system from the PlayStation 2 version of the game. 4. Fixed 'corner' system with the removed wall-hit animations. 5. Adds the PS2 blood/snow sytem back into the game. 6. Revamped health-system - Including Core's original movement plan! (Lara will now limp, if serverly injured.) There is another fix that exists to 'fix' the broken maps in
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