
Super Killer Hornet Resurrection is an intense vertical shooter with a brain train twist. Through the chaos and explosion try to answer the falling math problems to increase your multiplier and power up your ship. Featuring a superb sound track by UK rock hip hop maestros the Sixty fours as well as classic tracks from Dylan Barry.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Super Killer Hornet: Resurrection feels like the sort of game that would come to a developer out of a bizarre fever dream. Imagine a hyperactive shmup, involving a homicidal insect (which may actually be a spaceship), fighting a barrage of alien demon creatures across planets. Now picture it set to a soundtrack by British hip-hop rock artist The Sixty Fours, in which you create combos and get upgrades by solving basic math problems, and you've got a pretty good idea of what Killer Hornet is. For as ludicrous as the premise sounds, as a fan of shmups I was still open to giving it a chance and hoping to be if not impressed, then at least entertained. The problem though is two fold: firstly the outlandish components fit poorly together, and on top of being really weird seem gimmicky, like the developers pulled random nouns and adjectives out of a hat and based the game around them. Second
I think the verdict on this one is save your money. It plays and looks very much like a student's term project, rather than a fleshed out game. As a bonus addon to a groupees bundle, it's right at home. But charging $7 for this, on sale, just seems unethical. Boasts full controller support, but there's noticeable input lag with a 360 controller on movement and bombs. Bombs don't go off immediately when used, so you can still die after bombing (and it'll still use your bomb). It's also not clear what level of enemy they destroy, some will survive the bomb and instantly KO you, as there doesn't seem to be hit invuln while bombing. Maybe chalk that up as a "feature". The soundtrack options are limited to a few songs, nothing autoswaps. When you pick a song, you're limited to that one song on repeat for the rest of your gameplay, until you start a new game and pick a new one. Gets old real
Pros - Clean, tight controls - Very challenging game - Interesting and original soundtrack - Recognizes and supports XB360 pad Cons - No options at all - fixed resolution is very low and not widescreen (cannot be changed) - Short game with only six levels The game is pretty fun, but just feels very unpolished. Visually it feels like you are playing a zoomed in Gameboy Advance title. I enjoy the game, but don't think it is worth the price they are asking. I got it on sale for $6.99 and it feels a bit much for something this barebones. I would have loved to see the game support higher resolutions, to me that omission is a dealbreaker.
Destruction is always a good variable to add to the equation but all the other crap equals to mostly crap on the right side of it.
Not the worst one I played of this genre but there are still better ones on steam.
It's not much to look at, and aside from the math solving, I see nothing that distinguishes it from all the other bullet hell games out there. Even the math doesn't help much, unless you're looking for a learning game for kids or someone who's struggling. It's all basic arithmetic, and presents little challenge (for me) aside from being in the right place at the right time to pick up the numbers.
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