
Winds Of Trade is a strategy game about running an ocean trading company in the 18th and 19th centuries. Building your trading empire will not be your only goal! Ruthless pirates, shady smugglers, wartime and fierce competitors will make the way to the top a long and hard road for you!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
So far I have played about 100 hours of this excellent game, and thought I'd give it a thumbs up with a quick reveiw because there are not many reveiws yet, and many of them refer to earlier versions. If you've ever played a Port Royale or Patrician game, you'll get the hang of it pretty quickly, but there are differences, such as the fluctuating market prices, which vary much more realistically. Also, there is a stock exchange, and your decisions regarding buying and selling goods in the various ports will have a direct effect on share prices. You can make big money investing in a company, supplying it with raw materials and selling their products. Countries may go to war, and issue contracts to spy on enemy territory, or transport troops or supplies, or they may undertake public works and require construction materials to be transported. If you're on good terms with a country, you wi
I had high hopes for this game; managing ships and sailing around selling goods from destination to destination. However, after 15 hours of play I have come to the conclusion that a lot of work still needs to be done in the game. Some issues that I had playing -You can't jointly carry contract goods in different ships - everything has to be loaded in the same ship. -When loading and unloading ships you have to do it manually for each ship; I'm not against this being an option but when you have a fleet of ships you should be able to load and unload the whole fleet at once. -Difficulty is adjusted on a single slider. Could have been much better to have multiple sliders for starting money and pirate attacks for example -When you are attacked it just randomly happens at the whim of the RNG. Likely the game would have been better if things like Pirates or Faction Ships appeared 'on' the map.
For now it's just a massive fetch quest simulator with lists, graphs & tables to study and a company fleet to build. Recommended if you used to only cosplay a peaceful trader in 'Mount&Blade' - this one resembles its strategic view visually, being made up on Unity engine (works ok). the timer doesn't stop when you arrive in a port though, this is sad. Battles look exactly like HoMM on watery texture with the same 'spell' everyone casts, not much of tactics involved as far as I can see. So potentially it's a solid technical foundation for a game with quests & adventures which aren't there yet.
When I launched the game for the first time I thought it was going to be something simple like buying stuff here and sell it over there, but soon I realized things weren't going to be that simple. In the beginning I started to go back and forth between an handful of cities just to win little money sometimes and lost it most of the time. Then I started to check the news, pay attention to the hints and research some more on the market prices and other extra info. That's when the missions became available and it added just another thing to consider when travelling between cities too far away. At this point I'm pretty sure I'm still far for having exhausted all the features from the game :) These are the things I liked the most so far: The gameplay it's really hooking once you get to understand the mechanics of the game The graphics are really nice, some details are missing but overal
Update 03/11/2017: In the latest Beta the algorithm is finally fixed, so I can give a thumbs up, especcialy for the dev for listening to the users. Thanks Original review: First of all I do like this type of games. The Patricians, Rise of Venice etc. all are my favorites, so I really wanted to like this game but unfortunately I can't. The game has a lot of interesting new ideas, however the graphics are far from the similar ones, but this wouldn't be the problem. The problem is the algorithm of the supply and demand system, which is basically the core of the game. We can call it to an "exploit" (like mentioned here: http://steamcommunity.com/app/576260/discussions/0/1473095331503624096/ ) or whatever, but the game simply fails in its core because of this nonsense issue. However, the solution has done by the other similar games, it would be just a matter of time to implement something si
Winds of Trades is a trading game that is accessible enough and streamlined for newcomers but has enough features and personality to hold the attention of fans of the niche. Positives + The political and stock market mechanics are well-implemented and offers multiple approaches to the game. + Developter solicits feedbacks and regularly updates game with said feedback. + Smuggling illegal goods is a great feature. + World events that can affect the game add a lot of charm and keep things from being too predictable. + Fairly large selection of ships and upgrades. Neutral o The game's dynamic simulatoin of an economy is both its greastest strength and obstacle; there is a fair amount of menus to help you understand overall prices of all colonies in one screen, but the player seems to be forced to look up each town to understand consumption and plan their strategy accordingly. o Can be
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