
"Crystal Rift is a grid-based dungeon-crawler, in classic first person perspective. An experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Includes Virtual Reality support for the Oculus Rift and HTC Vive."


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm glad I was able to get this on sale. I understand what the game is going for. It's trying to be a 3D version of a top down console dungeon crawler. Complete with grid based movement. I can forgive this game many things due to it's commitment to the retro style. But the puzzling thing is why they went with a one hit kill mechanic. The first thing you see in the game is your heart meter. Which I assumed was how many hits I could take before dead. Instead it's some bizzare respawning mechanic. And things that would normally knock you back and take a heart away in classic games intead kills you. You lose a heart and you respawn a ways away. Until you run out of hearts. This makes things like the spike traps more trouble than theyre worth. And skeletons moving their sword at you and the screen going black and appearing a fet feet away feels wonky and underdeveloped. The sword combat is
Review of v0.9.4 The Good Movement options to reduce sickness. Grid based movement is better than expected. Side stepping is so easy in VR. Excellent music. Puzzles / Platforming felt just right. The Bad Oh God, the headaches. So much pain. Scale is wrong, everything feels small. Flashlight in a dungeon doesn't make sense. Needs more amient light from tourches and such. Music has hard cuts from room to room. $20 is too much for the full consumer release. Techincal Issues Peformance issues in about 10% of Act 1. Half of menus don't have head tracking. Don't commit your ".DS_Store" files. General Immpressions Was on the fence after watching some Youtube gameplay, but feel good in my purchase. Not really worth it yet as a consumer, but backing up development seems good. There is a lot of potential here if they put the effort in. Made me a firm believer of VR Dungeon Crawlers. Hopefully
** Key was provided by developer for review purposes ** *This review is of the 0.9.4 version of the game* I used a controller to play through this game Crystal Rift Crystal rift is an Indie Dungeon Crawler that shows puzzles, adventure, and creepiness. Currently only act 1 of 3 is available to play through in the story. An interesting aspect of this game is the letters that you find which slowly reveal bits and pieces of what is really going on and what happened beforehand. I will add a TL;DR at the end. Gameplay/Controls The area you go through is based in a square grid system along with your movement. it sometimes will look like you can reach out just a bit more, but the moment you go forward you will die. You can slowly get used to the grid system and it is probably why the editor is available for use. The first act consists of a number of levels which you must traverse, each
Product refunded Pros: Charming throwback to the early days of 3D FPS games. Interesting breadcrumb storyline. Finding secret areas is a rewarding experience. Cons: Locomotion. The touchpads on the Vive controllers are what allow you to turn and move around in 4 directions so it doesn't allow for the feeling of presence; this form of movement can be nauseating for some. Sometimes the strafe movement fails leading to your death when you can't dodge enemies. Can't hit enemies when swinging your controller physically like you would if you were holding a sword; you push a button to swing your sword. Vive support was an afterthought for this game and it shows because it doesn't really utilize the Vive controllers effectively or roomscale possibilities for movement. Don't waste your time or money until they actually update this to take advantage of the Vive (and probably Touch controllers
My first impression was that the game was reminiscent of "Legend of Grimrock", though without the party system, combat, and an inventory. Here, based on what I've played so far, you're simply exploring dungeons, solving puzzles, and trying to stay alive. My only concern is the price tag...which is about the same as the aformentioned "LOG" and "LOG2". The EA description mentions that: "What is the current state of the Early Access version? “We are really proud of our current state and are ready to share how awesome it is. The level editor is working well and the first act which is about 2 hours of game play" 2 Hours of gameplay for $25 seems a bit steep...I honestly would have pegged this game to be $5 or $10. It's not a bad game mind you, but I would honestly wait a while until more content is added before dropping that kind of money. So would I recommend it? At present, based on the
Ehh... Not quite what I expected, bot not bad. My expectations were that I would get a more "classic" dungeon crawling experience with character leveling,equipment-collecting and action. These are all where this game falls short of the target. The game is quite atmospheric and it can get a bit spoopy at time so I give it that. The controls respond pretty quickly and there is no major delays. I did have problems with stepping backwards but it might have been my controller acting up. There are no RPG-elements. Absolutely none. No leveling up, no inventory. The only power increase you are getting as you progress through the game are the sword power-ups which gives you a ranged attack and makes it more effective against certain enemy types. That's it. You can collect skulls and statues, and replenish lost lives with red vials (1) or bottles(fills life counter). You also collect ge
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