
Create your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode. The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
What needs to be known about naval games from the Totem: Ironclads American Civil War - very bad game in all aspects Ironclads High Seas & Scenarios - very empty games in all aspects Victorian Admirals - absolutely unnecessary game Ironclads 2 American Civil War - very promising game Ironclads 2 Pacific War - one more step in the right direction Ironclads 2 Boshin War - at last good balanced game Guys, you make games better and better! Can be it is time to make them more friendly to beginners?
Having won a full victory by both Shogunate and Imperial court, I am updating the review. I assume the developers built the entire 48 turn till victory concept on the assumption that players will prefer skirmishing with 1-2 ships and not go all out in a single decisive battle. Regardless of the side you pick, if you can score a decisive victory as in sinking most of the higher tonnages ships and crippling the remainder, the game is over. AI simply cannot recover and from that point onwards it is either; -Blockade key provinces and carpet siege rest of the ports to deny Shogunate income and infantry recruitment, build additional infantry and storm the key provinces if you are Imperial court. -Blockade all Imperial provinces and build your forces. Consecutively occupy provinces before the Imperial ironclad finishes if you are Shogunate. Utilizing the concepts above usually results in tot
For reasons I do not understand, it's more interesting to play this scenario than to play the scenario about the war of the North and the South. The game is not long and quite interesting. Of course, some obvious problems of the whole series come to mind, but I do not want to quibble. For such money in this genre, there is nothing better.
I seldom buy a video game, I seldom play them. I prefer historical books and play board wargames. But I bought this game. And I am happy. In places it strange and unclear, but it transmits spirit of battles of an era of armor and steam.
I did not expect very much when I purchased this game. This game was a pleasant surprise. Although the genre is described as action, the requirements for success are sufficient to classify Boshin War as naval action/turned based strategy. The ability to control every ship a provides a variety of means to achieve the objectives. At the same time you can control all of the action and strategy with the use of the tactical map. You have plenty of options. I highly recommend this game.
Very interesting game scenario. I played for the Army of the Shogun. It was very difficult, but I won. That was great! With the combat system, I figured out the past games from the Ironclads 2 series, and so it was easy for me. But I recommend reading the manual carefully before starting the game. Unfortunately, there is still no learning in the game. But for me this is no longer a problem. It seemed to me that the battles became faster and more interesting. As before, I recommend buying all games only if you really like the old school tablet naval war games.
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