
Enter the Demon Fortress. Built to torture pesky adventurers, this place is home to great treasure and ghastly creatures alike. But don't worry, you can count on allies like Fairies and Magical Seagulls to come to your help! Micro Mages is an homage to NES-era platformers. Being a homebrew NES game itself, it was made completely from scratch. We carefully distilled the spirit of the best games in the system's library, all the while drawing inspiration from the modern and putting our own spin on things, creating an experience like no other on the NES.
Once upon a time, in a small cottage within a dark forest, four mages and their beloved Princess spent a life in harmony. The mages were students at the renowned Hocus-Pocus Academy of Applied Magicks. To keep Princess safe during their study hours, they installed a giant lock on the front door. One day, the blue mage forgot to lock the door and when everyone came back home after a long day, their Princess was gone. A fairy beared terrible news: “Strange things are happening in the old Demon Fortress atop Pretzel Mountain!” The four mages did not hesitate. After chanting a teleportation spell they had just learned at the Academy, they took off to the Demon Fortress...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
How we fit an NES game into 40 Kilobytes This video alone convinced me to support the devs. The amount of optimization skill displayed here is nothing short of amazing. Then on top of this they also succeeded in making a game that is quite fun, with a variety of enemies, traps, and bosses that you can face alone or with up to 3 other people, all locally.
Reject RTX, Embrace 8-bit graphics!
The mere existence of this game was the reason I bought it.
This game is simply excellent. Other reviews do a good job explaining why this is a technical marvel or why you should support the developers, but the last question is "Is it any good?" Absolutely. When I started playing, it felt pretty easy. I was zipping through levels and I knew it wasn't a very long game. I did get one or two Game Overs in the Normal levels but I probably finished the first 13 in an hour and a half. Then you have the 13 Hard Mode levels. Definitely harder, but I still wasn't sure how long it would last. Great news, though: They really are unique levels in their own right. They resemble their Normal level counterparts, but it becomes a much tighter game with clever level design. And the difficulty keeps ramping up. Absolutely no death feels "cheap"; it always comes down to how well you play. And near-death experiences keep you feeling engaged. The big thing for me
Wonderful little platformer. You can play with up to four people locally, and believe it or not, it's actually designed to run on an NES. Like, seriously. I have a copy on an NES cartridge that works flawlessly. I really wish I had a multitap and two more controllers so I could experience it that way. Also friends.
This game uses 40 KB better than most games use 40 GB.
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Structured threads, verified dev answers and player expertise without chat noise


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