
Devil's Dare is a 2D zombie beat'em up, supporting up to 4 players to co-op and fight together locally. Being the spritual successor to Bitejacker, Devil's Dare carries the same theme of parodies, pitting classic game heroes against monsters straight out of 90s horror movies. Devil's Dare doesn't just rely on grinding and leveling up, but instead introduces permadeath to keep players on their toes. With every kill, the player makes some cash, which you can use to purchase upgrades or save it to revive when you're dead. When you run out of cash completely, you are dead for good and it's time to start over again. This is a mechanic inspired by the good old arcade days, where every death meant another penny wasted! Our main influence were some of Capcom's classics like Alien vs. Predator, Battle Circuit, Final Fight as well as Sega's Streets of Rage Series. So if you were a fans of those, give it a shot. We're sure you will find something to love in Devil's Dare.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Devil's Dare is another sad story of a good game abandoned too soon. The hit detection in this game has the consistency of spoiled milk. Certain moves just do not connect to enemies well, or have very little business being in this game due to the expectation of finishing enemies off in large groups. Pulling off an atomic buster should be an impressive feat of Russian, bear-crushing, strength, not a series of awkward gropes like you don’t know how to properly kiss a zombie. Because of the varying sizes/shapes of characters and enemies, judging where you need to position a character to pull off the right move is more trouble than it should be, and at times it feels too finicky to even try. The player is essentially fighting the angle of the game and the wonky hitboxes in addition to the enemies. The combat system needs some tweaking. As it stands the reliance on special finishers (called
A homage to 80s and 90s beat 'em ups, saturated by brown and gray lenses, with more cameos, references, homages, and shout outs than you can count. A slick pixel art presentation, and an alluring permadeath twist to the classic beat 'em up formula. Characters based on Link of Legend of Zelda, Terra of Final Fantasy 6, Raphael of TMNT, and Gilius Thunderhead of Golden Axe meets Zangief of Street Fighter II, with two more hidden characters who are also major homages. All of this sounds great. Except Devil's Dare is a buggy, unbalanced mess filled with the potential for cheap and exceedingly frustrating deaths. Some perks (like Treasure Hunter or Pirate) flat out do not work, freezing and crashing issues are abound on the discussions, and I had to quit to menu a few times myself because of game freezing issues. The characters are unbalanced; Queenie and Jonathan are the only ones really
A common phrase we use to describe a piece of media is that it is "more than the sum of its parts". One game that immediately comes to mind is Drakengard. This Square-Enix title manages to weave an absurdly dark storyline, chaotic music, and awful game-design into something incredible. Unfortunately, Devil's Dare is not a game that fits this description. While it does have numerous issues, it doesn't create the unique and fulfilling experience necessary for them to be overlooked. Humanity is doomed again. This time around it's a zombie-apocalypse and-wait! Where are you going? Don't you want to know how a plucky group of convention-goers save the world? Yes, this is a story that we've heard a thousand times. However, since this game is a beatemup I see no reason to be concerned. This is a genre that flourished in the arcades, where stories consisted of a few screens and maybe a line of
Devil's Dare is a love letter to the 80's and 90's kids who grew up playing classic beat-em-ups like Final Fight, Double Dragon and Turtles in Time. The main twist to the formula is roguelike elements, but it doesn't feel as refined as other games in that genre. Players must acquire money from monsters, objects and kill bonuses, and said currency is used to purchase continues upon death, as well as upgrades at the end of a level. There are four stages to choose from, and the order they are completed in determines both their overall length and the boss fought at the end of the run. The combat is standard beat-em-up fare with some modern additions. Each character has three special attacks that can be used as long as the SP meter is full, and the standard combo breaker move at the expense of a full SP bar. Dash attacks round out the moveset, and each special attack can be upgraded via pos
Devil's Dare is one of those unexpected Gems. I've never been a huge fan of Beat em ups due to a few issues with the Genre but Devil's Dare does a great job at fixing some of these problems. It's easy to learn, hard to master and as a ton of reputability. This game does use something like Perma-Death but it's more like perma-Game-Over. As long as you can revive you can keep going but once you hit the Game Over mark, you have to start from square one. With 4 unique base characters as well as 2 unlockable characters and dynamic levels that change depending upon the order you choose to do them on, Devil's Dare offers a ton of replay-ability. I recommend checking this game out even if you arn't a beat em up fan. https://www.youtube.com/watch?v=imcoRLUYzR0
pros: - graphic's nice - some 90's reference if that's your thing - a few characters to choose from with different move sets - in-game voice acted and sound effect is nice - there's this ninja kid with sai. he's pretty cool. cons: - control's stiff I'm not sure if I just have bad fist impression because I used some girl in tank for my 1st playtrough, I tried playing ninja kid after beating the game with the girl and it did feel a bit better, but still doesn't feel street of rage remake tight. -you get stunlocked pretty easily and some enemies don't get stunned by combo. and special doesn't give invincibility, nor do you have invincibility frame after getting up. - pickups dissapear after few seconds so you get pickup if you execute 3 or more mobs with special attack, which means bunch of pickup's gonna drop, and you can't get those without getting hit by remaining enemies because taki
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