
Soko Loco is a transport strategy game. Collect resources to expand your empire, feed towns to grow population and streamline your production process to build giant monuments!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Very cute and intricate train sim! Don't let its cute graphics fool you, Soko Loco Deluxe takes all the classic elements of any train tycoon and distills it into a Lego-like world with a groovy soundtrack. The campaign is very extensive as I am not even 25% of the way through after playing for over 6 hours. Besides the campaign there are challenges and a neat level editor with workshop integration allowing the player to create their own campaigns and challenges. Get on the hype train!
SokPop is a so-so developer collective to me. Some games are just really barebones and not worth a lot of time. However, from time to time, they get out a game that shows off how talented they can be. If i had to recommend games from their catalogue, it would probably be SimiLand and Soko Loco Deluxe (maybe also the Bamboo EP). Both of these games have one major problem: They will probably not be developed more. The collective makes a new game every few weeks and thats fine. I suppose to test out ideas and be creative. However its also sad, because Soko Loco and Similand are so good and fun, that they should stick to those and expand further. That might read as a negative, but its the opposite. Soko Loco is a game with loads of stuff to do. Sadly i only spent like 5 hours as of writing, but im only about 50% through the campaign and then i have lots more to do with special challenges a
I love the idea of Soko Loco Deluxe but the controls make it a hard thing to recommend. The challenges needed for achievements are also extremely difficult, and I have not completed enough of the game to say if they are reasonably feasible. As this game uses seeds to setup your map, it is feasible to figure out something that will work consistently, though I have not looked into this enough.
Game is just weirdly frustrating. The cute graphics wear off and you're left just looking trying to figure out what the hell something is. Even with a tutorial the game doesn't do a great job act showing you the mechanics and it's more of a trial by error and refresh the map over and over again until you find a setup that actually is usable.
Like most Sokpop games, this one starts out very charming, but sooner than I'd like all the obvious issues in its (lack of) design start gnawing at me. Unavoidably we have to compare it to Transport Tycoon, which Soko Loco positions itself as a simplified version of. But it's missing many of the beats a game of that genre flourishes from. In fact, you should NOT think of this as a logistics management game, but rather as kind of PUZZLE disguised with trains. The optimal solution to many levels is NOT building a self-sustaining network of rail as one might expect, but rather using your limited pieces to gather more, then sell everything (fully refunded) and rebuild to complete objectives. It's not... worse, per say, just unaligned with my expectations. The art style is curious at first but an eye-strain over time.
It's a cute transport tycoon. But it is not a simulator, it is an actual enjoyable game! It is very simple and has just enough components to be fun but not any more than that. The levels are crafted very well and present new challenges that aren't just re-skins. It is moderately long for how simple it is; I suspect 20 hours to complete the main game is normal (haven't finished myself yet). Offers decent replayability through custom community levels and timed challenge leaderboards, which I have definitely engaged in with immense pleasure. If you find the tutorial tricky to read, just watch somebody play the game and you will quickly pick it up yourself. In fact, you should stop reading this review and go watch some real gameplay! If you like what you see, the price shouldn't be a hurdle at all.
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