
Skulls of the Shogun is a turn-based tactics video game developed by 17-BIT. The game is inspired by Advance Wars and features turn-based combat between undead samurai.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
After playing through the full (post early access) release, the verdict is in and I can confidently say that Skulls of the Shogun is a winner. This quirky turn-based strategy game seems simple at first, but there are actually some surprisingly deep levels of nuance and complexity beneath the surface. You play as a Japanese swordsman General who is trying to reclaim his stolen identity in the afterlife. The art style is very unique and really well done. The cast of characters and story are also very cool. The dialogue, in particular, is a highlight. I wasn't expecting much from that aspect of a seemingly simple strategy game, but I was pleasantly surprised at how funny and entertaining it was. So the aesthetic portions of the game are definitely good, but what of the actual gameplay, you ask? In short, it's pretty damn good. Gameplay is turn based, but on each turn you have 5 "orders" th
Skulls of Shogun is a surprisingly great game of 2013 for me. With the rise in popularity of Turn Based Strategy (TBS) games, It can be difficult for Skulls of Shogun to stood out among the other quality TBS games such as XCOM, Civilization V, and so on. Still, with its quirky art style and fairly witty humor that is set in Samurai's afterlife, Skulls of Shogun features a well designed and carefully balanced mechanics, I find Skulls of Shogun to be very enjoyable game to play. At the same time, the game tries to introduce a gridless movement system where your unit's movement range is denoted by a white circle with a fixed radius, I find this innovation to a decent change that works well to be an alternative to the typical grid system found in a lot of TBS games. Combining with the cross platform compatibility with iOS, one could even play this game on the go. While Skulls of Shogun look
Skulls of the Shogun is another indie turn based tactics game. This is a fun game to play because the levels are short and packed with action and tough decision making. It’s also easy to learn and play because there is no hex counting, no charts, and no tables. It has special objectives for completionists including a time attack trial and a developer commentary for all 20 levels. I like this game because individual levels are short. The long levels can be 30 minutes but you can easily finish most within 15. Skulls doesn’t waste time with load outs or gear management. The only thing you need to manage is your troops and your rice (a currency to buy units). You manage your units with five orders each turn. Activating a unit takes an order. Most decisions are simple yet tough. Do you deal damage? Do you take crucial economy or troop producing buildings? Do you eat skulls to upgrade your t
Skulls of the Shogun is a turn based strategy game with a surprising amount of tactical depth. Units are varied - samurai, cavalry, archers and four types of magic using monks - all with different strengths and weaknesses. Positioning of units is important, because they can counter attack in certain situations, and can also be knocked off ledges for an instant kill. Eating the skulls of dead enemies regains health and increases max health, while controlling rice gardens and shrines lets you summon extra units. The game is challenging, because on most levels you are outnumbered and surrounded, but at the same time well balanced, because each side can only move 5 units per turn. However, any unit that eats three skulls unlocks an extra attack per turn. The game has a wacky sense of humour, particularly with its amusing text only dialogue and animation style. The singleplayer campaign is qu
This is a really nice 2D turn-based strategy game. If you like XCOM or Invisible Inc., you should give a try. The mechanics of the game are simple but allow a tremendous range of strategies. The difficulty ramps up smoothly and there is a nice tutorial. Through the story you will have to adapt your gameplay because there are many surprises and changes happening. The monks are a very nice feature that gives many possibilities to play the game. Then the game doesn't get boring even though some levels are quite long. Also the humor and the twisted story keeps the game entertaining. It is a pity that the multiplayer is almost dead. My main cons is the grinding you need to do to get all the achievements once you have finished the game.
Unfortunately, little do the bulk of TBS addicts know about this rare gem bringing a nice change of pace. Many consider it as a spiritual successor of Advance Wars, and it is in many ways yet by being a truly unique experience in the even rarer ''cartoony TBS'' sub genre. Don't get it wrong: despite its ( marvelous ) cartoony construct & hilarious dialogues ( really ), Skulls of the Shogun also shines via a lenghty campaign of well drawn maps. Overall strategy and multiple tactics may seem basic, but ways to win versus enemies ( AI or multiplayer ) require the full attention of veteran players as well. It's not perfect on crowded bottlenecks when trying to command orders, some little glitch here and there, though nothing to alter an otherwise joyful turn based combat. Pros: vivid cartoony construct and turn based combat mixed pretty well; lenghty campaign and multiplayer modes; hilari
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