
Cherry Tree High Girls' Fight is a strategic turn-based card battle fighting girl raising simulator where you play the role of the new coach in the circuit. Train your team to become #1 among all of the rival schools!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
So in light of all the rampant negativity toward this game, I figured I would talk about it as well. All in all? It's good. Not great. But it's fun and has a lot of charm. The price point is a touch steep for me, and I don't see it having all that much longevity, about 3 hours for a playthrough, or so. Replay value will probably trail off pretty quick, too, as you exhaust the dialogue for the girls you like best. That in mind, waiting for a sale might not be a bad choice. Still, it's definitely worth playing. Most of the reviews I've seen cite the resolution as a major flaw of the game, and quite frankly that baffles me; not every indie japanese game that barely gets a translation at all can get the Fruitbat treatment. Japanese games don't tend to support higher resolutions. Very often UI elements lock the game to the default resolution. I could see it being an issue if you have a tin
I tried to like this game, I really did. The art is great, the sound is decent and upbeat. The resolution didn't bother me and I don't care about saving. However, this game has a combat system that is punishing, random, and lacks transparency. I can forgive a game for any one of those three, but games--like this one--that combine the three are not fun. Combat is punishing. Mistakes incur devastating penalties. Combat is random. Each round you are given 5 random cards, each of which has a rank from 1-5 and an attack type (punch, kick, throw, etc). It sounds intriguing, but then the reality of RNG stes in: your boxer--who only deals damage with one of the 6 card--may *easily* go 5 rounds in a row without drawing a card that permits you to use a punch. IF you do get a card that permits a punch, it may then be a rank so low that the attack will fail. Combine that with the devastating p
This game had a few mixed reviews here on Steam, so I was hesitant to buy it, even on sale. I'm glad I did, though, as this game is a lot of fun. The developers must have paid attention to the reviews about the resolution and full screen mode, as these features have been changed now and I ran the game beautifully in full screen. I found the tutorials and the tip pages to be just fine in teaching me how to play the game. Sure, the systems aren't fully transparent, but that would take the fun out of the game if they were. Part of the challenge and enjoyment of this game is trying to figure out what works best in combat and training. There is a learning curve, and you should expect to lose a few matches (or even lose the game on your first play through.) If everything was handed to you right away it wouldn't be any fun. I will admit the random card values and odd tiebreak system did upse
The resolution doesnt bother me, the anime kawaii desu style doesnt bother me. But when you do not have the ability to mitigate rng and attempt to control it the game is a pain. People complain about Hearthstone, Darkest Dungeon and X-com all the time for rng but you have ways to control it. Yet you cant control drawing high value cards and low value, you have no way of knowing ahead of time if your fighter outclasses the other. Even if you get the random chance to see one of their moves ahead of time, well, I hope you have a high value card to beat it. When figuring out the game is like deciphering the ark of the covenant and the few random guides I found encourage save scumming, maybe your not having as much fun as you think.
Nice idea of a game that allows you to become a manager for a team of fighters but I feel that the card gameplay is WAY too RNG and is extremely punishing because it (I went through normal mode and only won one match lol). Love the concept of the game but card gameplay needs tweaking or just needs to be scrapped with something else entirely. I can only recommend this when its discounted but not at it's normal price.
I played through this game so many times now. It's a really good one and I love the characters. Especially Asuka, Kei and Kyoko, as well as Asumi and Haru but everyone else is sweet too. They gave every girl some background story and personality, and there's quite a lot of characters. Of course this means it's not super deep on character backgrounds as there's just too many characters. But for the amount of characters present in the game, this is not surprising and they did a really good job with that. I mean, come on, it's one thing to flesh out 1 or 2 characters and do a great game with those, but this game has 15 characters, you gotta account for that. Combat system is also quite good. I know there's some reviews claiming it's random and stuff. But there's actually a tutorial as well as explanations in a help menu in the game. I'll add a brief explanation about the combat system to
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