
Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things ("Both seamonsters AND weather are already on the drawing board. Expect them within a month or so!" - December 2013). None of these things happened and were lies. The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous,
Game is called 'Pixel Piracy' -- the developer literally robbed everyone's money and stopped updating the game, using pixels. Truly a Pixel Piracy....
The game has been abandoned in an uplayable state. -DO NOT BUY-. A game breaking bug exists whre the Captain (player character) will get stuck and unable to move, meaning no further progress into the game. This happens arounf level 9. The developers have been silent on this issue long enough to assume the game has been abandoned in its current state. -DO NOT BUY-
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save. Anyway, on with this. First off, there's a lot to like here: -Pirates -Roguelike -Customizeable crew and ship -Characters level up, have equipment and skills -Freeform exploration But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad: -Only the captain is able to follow orders directly - group orders for crew is haphazard at best. -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a co
Lots of fun for a small indie game. Not fully completed, but the dev is back and releasing updates after 7 years away and I'm thrilled to see where it goes!
Very unfortunate to recommend against purchasing this game. The developer put a lot of love and work into it, and even recommends and facilitates people downloading the game via torrent first before buying. He put forth a rather ambitious development schedule and stuck to it. People who are saying he abandoned the game are not STRICTLY correct. That said, there are just too many game breaking bugs. The game was not left in a working state, and you will not be able to play it from start to finish without needing to load a save to avoid a bug. Most catastrophic from the state I currently see the game is pathfinding issues, specifically when landing on certain islands - this results in your characters either becoming stuck motionless on land until they are told to board the ship - at which point they dive into the ocean - or your captain becomes permanently immobilized on land. This is a v
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