
Make your way through more than 600 rooms, and unravel the secrets of your past by finding the five elemental orbs. Cathedral features a vast world, meant for exploring!




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The perfect metroidvania doesn't exi... Seriously, after 40+ hours that it took to complete 99% (still no idea where is that last armor upgrade) I can't think of anything that this game could do even better: - Incredibly vast and very well designed interconnected world. - Tons of content: secrets, quests, items, upgrades. - Perfectly balanced difficulty, which makes non-linear exploration even more rewarding. - Every boss is a masterpiece of design, overcoming feels really satisfying. - Super responsive and convenient controls. - Lovely pixel art and chiptune tracks. It's a shame to see from the number of reviews and size of the community, that so far Cathedral gets much less attention than it deserves. This game is definitely a piece of art and by no means should it be avoided by anyone who is no stranger to metroidvania genre.
Easy recommendation – loved the music, art style, amount of content, and difficulty. Criticism is below. I would say this game has more exploration and travelling than perhaps your average metroidvania does. I wish there was a way to warp back to town or a main checkpoint so I didn't have to run all the way back. Several times I found myself skipping checkpoints and dying on purpose so that I could respawn back at a checkpoint that was near a warp point. I understand that exploration, traversal, and backtracking are major components of metroidvanias so this may not be an issue for all. You end up acquiring only a few abilities that are used throughout most of the game, with the intent of eventually mastering them for the challenges you will face later on. You are required to swap out your abilities at certain stations throughout the world for a big portion of the game , which did feel
This is a game that likes to set out on the road to a nice restaurant, when they're in sight, swerve away from them to buy gas station sushi. And maybe if you just got that sushi once, it would be fine, because you're tough and you can handle it, and you got such nice food every other time you took a drive. You might have even picked up a nice dinner the very next day. But ultimately it just keeps swinging back to that BP. I usually don't like to post negative reviews for games. If it's not for me, it's usually not because I think the game did something wrong, but because the game and I just didn't mesh on expectations or wants. But I just keep going back to this game and thinking about it, so here we are. It's a metroidvania, so you know what you're getting into to an extent based on that. It's a great genre and I love it, because exploration is almost always rewarded - peel back that
Took me 15 hours to beat. Not 100%, just beat. Haven't done a secret side dungeon yet because I didn't find it. Pros in a nutshell: Tight controls, great soundtrack, nice pixel art, mostly lovely level design. Cons: Goes full on Kaizo on you later in the game, more checkpoints would've eased things up to a more tolerable level of difficulty. Sometimes monster placement seems unwise, like you are forced to take a hit. The Icepeak Castle boss was the worst boss design in the game, sorry to whoever it was that designed him. Icepeak Castle also doesn't have a teleporter, forcing you to walk all the way back if you decide to check it out again for goodies (or walk all the way back to the last teleporter if you decide to stash your gold before attempting the boss). Overall recommended, but keep in mind this game gets very, very, very hard, seemingly impossible at times.
Gonna have to echo what alot of other negative reviews have mentioned; the difficulty and scaling in this game is ridiculous. If there was a mixed rating, or a "highly positive at certain parts, but highly negative at others" rating I'd give it that. But I consider myself pretty good at the more retro platformer metroidvanias, and even certain parts of this one were mind numbingly silly. The good: Most of the game! The exploration is fun, the abilities you get are great to control. I enjoy the music for the most part. (although some of it gets very repetitive and droning in your ears after dying 20 times in a certain area or fight. It being loud 8-bit tracks does that to you. Ivystone Graveyard gets suuuper grating on the ears.) But tracks like the Necromancer boss theme are absolutely awesome. So groovy. The map gets marked for items and most things are reasonable to find; If you're no
An 8-Bit inspired Metroid like of the usual "find the double jump and now you can backtrack to get to a new place" and it works for me. Combat, movement, secrets (attack block just in case) and variety of locations all work for me. It won't surprise you with anything new, but it stands more then solid in this sub-genre.
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