
Driftland: The Magic Revival is a unique real time strategy game, building both its mechanics and story around the innovative concept of manipulating fragments of a shattered planet - moving, terraforming and connecting them with bridges to achieve victory! After a devastating war between ancient mages, Driftland has become a shattered planet, held together by a powerful spell. Take on the role of a mighty mage who is able to move and connect flying islands. Develop a great Empire and restore Driftland to its former glory! Build your own magical empire in a real-time 4X strategy god game! Driftland: The Magic Revival officially announced for PC. Inspired by hits like Civilization, Populus, Majesty, and The Settlers, Driftland: The Magic Revival is set in a beautiful fantasy world filled with scattered islands, and it is your task to expand your kingdom and bring them all together.
The planet of Driftland was never a peaceful place. Divided into parties fighting each other for power and lordship, it kept on going… until war between the mighty ancient mages reached a point at which the colossal widespread destruction of all the civilizations and life became irreversible. Enemies had to become allies in order to save their world from falling apart. They used all the magic they were able to gather… but the planet crumbled into pieces, which formed islands. The mages managed to cast a powerful spell to keep the world in balance. Dark times followed. Ages have passed, and it seemed there was no chance for a better future… But then a spark of hope broke through the darkness. New sources of magic appeared on the planet of Driftland. The conflict between the mages began anew – and war erupted again. You want Driftland for yourself. You would be the best ruler after all, wouldn’t you? You are a mage overlord, with your own castle, tower, and a small realm on one of the islands. Now is the time to build your own future – an empire that will be unstoppable. Expand your kingdom by joining more and more islands together to wield all the power in your hands.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
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| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is an RTS for old and slow people who have given up on the RTS genre, like me. Warning, the pacing is really, really slow, but I'm the kind of gamer that wants to smoke a cig and drink coffee while he plays. I can do that here. The game is practically begging you to pause and give orders, and that works perfectly. Plenty of time to mull over your next move. Zooming out puts you in map mode, and I swear, this might be the best map mode ever. It communicates much more information about your situation, and does so much more clearly, than the 3D view does. You could easily play the whole game from there, and again, it's much more efficient than the 3D mode. Especially in combat, the models tend to clip into one another making it hard to see who you're firing a fireball at. Incredibly enough, zoomed out lets you pinpoint the guy with low health. All while paused. The UI will take some
A new RTS by a dev team with no other games out, priced affordably? I had my doubts about the quality. TL:DR It's a great game at an affordable price, that feels like Northgard and Majesty had a baby, but that baby will one-day grow up to be better than its parents. (And the baby has a hobby involving sticking islands together, which is awesome.) First off, I'm going to go ahead and say that the quality I'm seeing, is on par with Northgard. If you're not familiar with Northgard, keep reading. Driftland is like a beautiful mashup of (I'm going to say Northgard again) and Majesty, with floating islands that can be bridged together to create a kingdom. Driftland fulfills all the 'promises' that it seems to make, with its description and the overall premise. Floating islands can be smooshed together to create a kingdom, the economy in the game is fluid, but easy to figure out, but is als
I actually really like this, though keep in mind driftland is much more like... a city building game with a little bit of RTS on the side, than it is an RTS with some base building, and it's not the best at either of those things. It's more of a slow paced, relaxing game that's actually not bad at all as a casual RTS for when you're tired or if you just don't want something that demands extremely high actions per minute. Think closer to a 4X game with a more shallow tech tree and shorter games, than an RTS. So the basic concept is, hey, magic blew up the world a few hundred years ago, and everything's just floating islands now. "Oops, our bad" say the mages. Whelp, new mages are now being born again, hey you can control the islands and pull them together, rebuild, and make a nation out of them, yay! The gameplay is very heavily centered on the islands. Even at the very start of the gam
Driftland, the once beautiful and living planet was destroyed by an ancient war. However, the planet, or at least its fragments, still kept together by magical powers. These fragments are islands, floating around, and still serve as the home of life. In a world like this the resource is even more scarce than previously. Welcome to the strategy game of Star Drifters, where you need to fight for every island and then bind them with magic to your empire. The premise of the game is promising. Unique, visually stunning environment. A real refreshing strategy with magic, legendary creatures, spiced up with an unrealistic magical world. Build up your empire Each island has limited resources. To gather/mine them you will need the required building and assign citizens to it. However your citizens need food, so that is required to be produced too. All these costs gold, earned by unassigned citiz
Played through the entire human campaign before I got bored. Not BAD necessarily, just... not really good. Biggest complaints: Campaign tutorial was absolute garbage. Did explain any of the technical parts of gameplay or give any guidance regarding strategy. Literally just points you at two-three buttons and barely explains the purpose of the buttons it has you click. Campaign as a whole left me extremely confused. Most of the "story" is delivered by dialogue... except it feels like half the lines are missing and everyone is talking past each other. Flying mounts do not appear to be chosen intelligently (Why are my heroes getting on a raven when there's a dragon RIGHT THERE), and if there's a way to swap them without disbanding and re-hiring I couldn't find it. Some redeeming bits - Moving islands around and choosing what buildings to place where in a limited amount of space is som
Bought it with the 66% discount. The game is practically, you start with a base, manage economy and resource extraction from the floating islands, bring them together to your main island and build an army, which is best if you found some neutral, capturable nests or you have to use gateway magic, which has limited range. Most spells, that you can use as a commander, are just renamed/reskinned copies of each other among the races in terms of 'main' function. The story mode is acceptable, you can have some fun if you like to micromanage things, but the game fails, like all similar games in the aspect of lategame, controll of units is a bit weird, but not that bad, at least takes off some micromanagement stuff from the player forcibly, but some parts puts it back elsewhere. Unfortunately all my games ended up as these games usually do, turtle up, economy skyrocket, 'giant' army, which is li

Open 2000 treasures.

Recruit 1000 Heroes in total.

Make your Heroes tame 500 flying beasts.

Win a Multiplayer Game

Win the Final Campaign

Build 1000 bridges.
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