
Islands of Insight is an epic shared-world puzzle game where you play as a Seeker on a peaceful journey of exploration and discovery. Seek out and solve mysterious puzzles at your own pace across an awe-inspiring world of floating islands.
Play as a Seeker on a peaceful journey rich in exploration and puzzle solving. Embark on the Path of Discovery and let your curiosity guide you through a breathtaking open world where the answer is always in sight.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A Superb Puzzler That Bit off a Little More Than It Could Chew Islands of Insight is an awkward game to review. Looking at it solely as a puzzler, its incredible quality, variety, range of difficulty, and ridiculous quantity make for an undeniable genre-heavyweight delivering a near-limitless stream of some of the most satisfying and well-put-together brain-teasers I've ever had the pleasure of solving. Truly, I'd love to spend the rest of this review singing nothing but praises; however, IoI's DNA is comprised of more than just puzzles, and, unfortunately, just about everything else developer Lunarch Studios tries is more than a little disappointing: its story and social features are all but non-existent, its bizarre progression systems are restrictive, underwhelming and feel very out of place, and its open world, however good-looking, often lacks a sense of discovery and exploration.
This game has had a strange, rocky, and unfortunately short life. People reading this after October 2024 might never know what the game was like in its brief prime. An extremely important thing to understand about this game is that the elevator pitch was basically "what if you had an MMO that was centered around puzzles instead of combat?" So the entire point was to have many players running around a shared space and solving puzzles. The puzzles are varied and enjoyable, but unfortunately they're all necessarily single-player. While I personally like the puzzle MMO concept, there simply weren't any features that justified the always-online multiplayer framework. So it went from being an always-online game (with an anti-cheat which was eventually removed) to having an optional offline mode for people with connection issues, and finally as of Oct 2024 it became offline-only. IOI is an op
The logic puzzles are quite excellent, but I cannot recommend a game that forces an (often unstable) online connection when there is absolutely zero reason for it to exist. The poor puzzle rotation system tied to the server clock paired with no ability to track which puzzles have been done are also anathema to completionists, meaning this game doesn't have the staying power required to keep me until the Single Player update.
'i love puzzle games but i have adhd' : the game
I'll be honest, I haven't played, then why am I not recommanding it then? Because why does the game needs to sell/share my information like age, gender, location, etc to advertisers (point 4.3 and 15.4 in their privacy policy)? I do understand to some game may require telemetry/analytics to know how their game works, but this is beyond what they're doing with your data. I do care about my privacy, if you don't, feel free to play it, you do you. But for my privacy oriented friends out there, be warned about this game.
I am equal parts in love with this game and unendingly frustrated with this game. The puzzles have a nice range of easy to thinkers. There's always something to do or find or figure out. As someone who loves actual puzzle games, this is unending mindcandy. And yet... the loadtimes, the semi-frequent crashes, the amount of time it takes for the scenery to load up so that the framerate is more than '4'. All of them really hurt the experience. Lastly, I am suspect of what the company is doing. Why be resistant to Offline mode? What does being online offer anyone for a game where you solve puzzles? When more often than not you see someone and they are staring dead-eyed into the void while they do their own puzzle. So why online other than 'We update with more stuff...' Final conclusion - Do you like puzzles? It's worth it. If Offline mode doesn't come though, don't expect the servers
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