
Side scrolling shooter with insane level of action and destruction! Assume a role of a brave space pilot and jump into an epic adventure across the universe to save it from inevitable doom! Unleash arsenal of the deadliest weapons and devices ever installed in a spaceship!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Pros: the game is amazing. It's like J'n'G 1 turned to 11, with better graphics, better music (seems impossible, I know!), and the controller support. Also, it runs perfectly fine even on my mediocre laptop, without dropping frames no matter how much stuff is happening on screen. Cons: the number of unique levels is incredibly small. The first playthrough can take at most 1-2 hours, and then you are supposed to loop around (while preserving your equipment) and beat the game over and over again, unlocking new weapons in the process. Not a huge issue, but a bit more variety would certainly help. J'n'G 1 had a lot more unique content.
The sequel to a beloved classic shmup, Jets'n'Guns (JnG 1). First of all, if you haven't played that, you absolutely should. Let's get the good out of the way first: - graphics are gorgeous. Explosions are fantastic and the visual effects are also really good, especially the flamethrower flames - GEMs (Gun Enhancement Modules) and Antimatter Devices add a new layer of strategy to how you approach a mission, allowing for sometimes radically different approaches even with the same weapons. - more variety in different missiles and bombs - new levels of difficulty add obstacles to the map, give enemies different abilities etc, making new game plus more engaging to play - you can replay levels at any time - the same frenetic, fast-paced combat you know and love from JnG 1. Now, the bad: - no ship variety (unless you count minor cosmetic changes only). This is especially galling because one
You know what rocks..? When a game you really enjoyed ages ago, suddenly shows up with second part that is even better than the first one. Nostalgia wrapped in rockets, lasers, explosions, solid music, and space gags.
Do you like: - MACHINAE SUPREMACY - guns - moar guns - Salt - Humour - planes that really should not be able to fly - outer space - Star trek references? - Beer - not being able to see the environment due to the amount of dakka? - DAKKA!!!!!! then this game is for you
WARNING: To anybody who is introduced to Jets'n'Guns 2 before the original, I HIGHLY recommend purchasing Jets'n'Guns Gold first instead. Here's why... I MUST rate this game contextually as the sequel to Jets'n'Guns Gold, and therefore I do not recommend Jets n Guns 2 to anyone who has not played the first installment. Jets'n'Guns 2 offers a few more features than JnG Gold. They include: - G.E.M. slots, which are weapon attribute modifications - customizable ship utility slots - weapon set bonuses - the ability to replay previous levels, for Secrets, and to squeeze out some extra cash - antimatter (mana, essentially) that allows you to use special abilities when fully charged It might surprise you in a negative review that I believe ALL of these added features are fun. If they had been added to JnG Gold, that game would be better, too. The ability to replay levels is a great quality
Fun, good looking, controls well, banging soundtrack. It's got what a sequel to Jets n Guns needs. So why the negative recommendation? There's no game. There's a series of disconnected levels that last about 2 hours, and then it's just over. There's not even 20% of the gameplay the first game had, and while the levels present some decent gimmicks and are generally well made, they severely lack variety and originality. The first game had pants-people, a planet ruled by some guy obsessed with beauty who fought you in a sports car, underwater levels, asteroid breaking, mine breaking, the cargo ship escape, the beer level, a space-sized wardrobe, a megacomputer, a reality TV show, etc. JnG2 recycles a few, but it's just not enough. The fresh ideas the game brings don't get the chance to shine either, as by the time you have the freedom to experiment, shields trivialize defense while the r
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