
In Tales Of Berseria players embark on a journey as they assume the role of Velvet, a young woman whose once gentle nature has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales Of Berseria imbued her left hand with a special ability. Along her journey, Velvet will meet a whole cast of characters, including a young boy named Laphicet. If Velvet is the embodiment of "darkness," then Laphicet is created in the image of "light" and will be an important ally to Velvet.
In the vast land of a kingdom made of continents and countless archipelagoes, inhabitants work to advance shipbuilding and sailing technologies, and climate varies greatly ranging from severe winters to everlasting summers. There, Velvet’s life took a complete turn after a certain incident that woke her up three years ago. She is becoming an entity that will greatly shock the world.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Tales of Berseria is one of my favourite games and a prime example of how story structure and character development should be. If you've played Tales of Zestiria, Berseria fixes a lot wrong with Zestiria's story and let's you understand the recurring characters and their backstories. Story As I mentioned above, the story fills in a lot of gaps and does a better explanation of how the world works. Berseria takes place 1000 years before Zestiria does. The story kind of starts off a little slow, there is a known curse that happens, protagonist loses someone close they care about and that causes events to unfold. The story after that is mostly about the main character - Velvet - coming to terms with herself, getting her emotions back and caring about others again instead of being purely hate and rage filled on a blind suicide mission. Character development in this game is very strong and
Pros : - 60 FPS. - No stuttering. - Great gameplay. - Crafting system in this game more easy to understand than Tales of Zestiria. - Cool ingame soundtrack. - Great Story Cons: - Combat system more like button mashing & because of that Healing arte became useless - The game so easy even i can kill Lindwurn lvl 65 only with a party lvl 45. - Easily get bored on 2nd playtrough. Do i recomend this game?? YES!! this game is more easy to understand compare to previous titles like zestiria and symphonia moreover the story is great too and i spend 150 hours in this game and never had any technical issue like stuttering,frame drops,CTD so far the game is good with optimization.
I wanted to wait until I beat it to write a review but at 60 hours in, the game is already so good I feel compelled to. This is probably one of the best action JRPGs you will find on PC, and certainly the height of the Tales series (disclaimer: I've played a handful, but not nearly all of them). Let's dive right into what makes Berseria great, and where it's a bit lacking: - The story is engrossing. Yes, it's JRPG, and it's Tales, so there's bound to be clichés and tropes, but Berseria strikes the perfect balance of not taking itself too seriously while presenting you with relatable characters in genuinely compelling scenarios. You can have fun, but still feel invested, and there's enough sub-plots to keep you interested in ALL of the main cast. - The combat is bleeding edge, joyous, chaotic mayhem. It's super fast paced, and between juggling enemy types to trigger status effects to f
Berseria is a great game but with many flaws you must be aware of before buying and playing, but these are minor enough to not stain it's greatness too much. A great buy and a good step forward from Zestiria. Be aware that the Tales of series (after Eternia) due to their constant lore exposition is better enjoyed when taken as a hybrid between shonen anime and video game. Playtime: Very long (50-80hrs depending on your speed, difficulty and completion, without doing any postgame content) Chosen playthrough difficulty: Hard. Compared to other Tales of titles, i'd say it's among the best in my eyes, along with Symphonia and Abyss. +Enormous world with tons of lore +Great character design (for a shonen-type story that is) +If you like combos BUY IT INSTANTLY DON'T EVEN USE YOUR BRAIN +Tons of complex mechanics making it really enjoyable if you take them all seriously enough +Multiple playa
This review is for those who are considering buying the game but are unfamiliar to the franchise. As my first experience of a Tales game, I was so enthralled by the franchise that I bought every single Tales game I could get my hands on after I completed this. I seriously enjoyed Tales of Berseria. If you like JRPG's and you also like action games: buy this. It has its flaws, yes, but it's an enjoyable experience despite them. The game does well with character interaction through the use of skits: these are optional story segments that you unlock as you complete the main quest or explore the areas that allows the player to see into the motivations and personality of each character. The tone of these skits vary from serious and philosophic, to cringey and goofy. But they are delightful to interact with and for that reason, I don't have a favourite character. They're all my favourite.
If this is your first Tales or you're a returning player like me, just get it. I got burnt by Zestiria, but the story is so mature and well written in this one. It's kinda connected to Zestiria and made me want to go back and play that. The characters in this really feel like they are all here for their own reasons, which helps with the whole 'you are the enemy' feeling. Most of them don't want to do anything to help people, their own greed or glory being their motivation. Combat is pretty solid too. Got through most of the game doing the auto-combo on a and focusing on dodging things. Decided to make my own stun combos later and dedicated combos to certain types of enemies that really annoyed me. The story in this alone is worth it. It's heavy on the text but I found myself reading every little optional thing, caring about why everyone was here and why things were they way they were.
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