
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Inglese | |||
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| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I really enjoy playing Stranded: Alien Dawn. I've finished the Crash Landing and Outpost scenarios and was working towards some of the achievements when the dog the crew tamed died of old age. I made a grave and when I went to bury him, no option to bury an animal. Can that be updated maybe? I know it sounds trivial but that made me kind of that the only option was to butcher him. Leave me alone, I'm an old lady. Other than that, really enjoyable game.
Yes, it's 3d rimworld, BUT: it does some interesting stuff. Instead of rimworld where you immediately start knowing what a boomalope is or whatever, every plant and animal is just like... "Broadleaf plant" or "Big horned animal" or whatever until you send someone to go observe it and figure out what it is, if it's hostile, if it's useful, etc. And instead of being a colonized world, it's just your spaceship crash. There are a few opportunities at the start to find other survivors and then that's it, you got what you got. The REALLY cool part though is the endgame. Instead of rescuing everyone all at once, the occasional passing ship is like "yeah we can take ONE of you." So you have to mechanize more and more as your workforce dwindles, but the more mechanized you are the more nature hates you. By the end you're down to just your best fighter in your biggest mechsuit pumped full of all y
If you ever watched the Love, Death & Robots episode 'Suits' and thought, "That would be a cool game,"* and/or you like colony management sims like Banished, Dawn of Man, or Going Medieval, and you like sci-fi, this is a great game. It feels most similar to Going Medieval, but different in some ways and more polished in others. It's challenging but not frustratingly difficult on normal. You can make terrible decisions and ruin your settlement, so saving frequently is recommended, but once you go through all the tutorials and a few game restarts, you'll stop making terrible decisions, mostly. Progressing technology from stick huts to mech suits feels really satisfying. It takes a long time to build up the settlement in a stable way, but you really get a sense of progression between where your villagers started and where they ended the scenario. Graphically it's the most beautiful colony m
I bought this when it first came out and played it for an hour or so, but found it too complicated (I'm over 60 so confusing me is not difficult :-) ). I redownloaded it yesterday and watched a few YouTube videos about how to get started. Then I started playing. Suddenly it was 4.30 am. The graphics and environments are gorgeous and I love the work that has gone in to animating the characters. It's well worth the asking price.
Genuinly a good game with a good amount of content for the first Early Access release point. However, two glaring negatives: 1 - combat is boring. The game just throws bigger number of dumb, straight-line marching insects hordes your way. 2 - The game has Denuvo. This spells bad news for any future dream of modding the game, so it will probably be rather short lived and quickly forgotten after release.
I do not post reviews very often. However, I feel I need to. Largely because I generally despise base building games. While this is a survival game, it is a base building game. Although you don't feel like it is because you are gradually upgrading your base and people to what you're doing within the game. Not some arbitrary need or hitting a wall where it is expecting you to buy something, just honestly enjoyable. I wanted to keep going to see what would happen if I could evacuate all of my people. What I don't like about the game: I don't like the amount of animals that attack you. It seems ridiculous to believe that insects or animals of any kind can penetrate my giant log fortifications, regardless of how many are there. However, each time they do, I think of starship troopers, you might see some bugs. I don't like that people will willfully eat raw or expired food when there are op
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