
Magic Scroll Tactics is a side-scrolling, turn-based tactical RPG where elevation is the key to victory. Gain the high ground and rain devastating blows down upon your hapless foes, or watch with consternation as your summons have trouble hitting the well-protected enemies menacing them from above… But never fear! Even if you’re in a bind, you have a wide variety of options at your disposal to turn the tides of battle. Use quick and agile warriors to seize the high ground, flying units to dominate the battlefield from the air, or magic that can roast, freeze, or zap foes, whatever their position!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I can say yes to this game, if only barely. The short version: ++Cute, simple graphics lend a lot to the aesthetic of the game. If anything I wish there were more of it +Good soundtrack - doesn't start with the best music but it grows on you +Game mechanics are simple but still enjoyable +Class mixing gives the option to create strong mixed utility characters ~Almost every map is a sloped battle, designed to put you at a constant mechanical disadvantage ~Pointless item farming to complete the item journal. There are low % items from very specific enemies in very specific maps, leading to hours of blind guessing where an item might be. ~There just isn't enough story to make any of the villains memorable. Ice Magus has a small semblance of chivalry, and it's instantly thrown away one map later. Levy is the only one that isn't hugely forgettable. ~Final Boss is absurdly difficult. If you a
I wasted time here that I can never get back. Art is nice. Characters are cute. Everything else? Bleh... It seems the developers had a good outline of what the game could be but then just gave up half-way. You're forced to grind through useless skills to get the ones you want or need. What each of the skills does is also explained poorly. The auto-battle might seem convenient at first for grinding levels, but the rewards you get are so minuscule that you feel like you're absolutely wasting your time and electricity running this game. Story is boring and characters are flat. The level design and difficulty curves in this game felt unreasonable to me. Some mobs were frustrating to beat and I felt no satisfaction upon progressing.
Magic Scroll Tactics is a turn-based tactical RPG made with Unity, which you will embark on a journey to stop the resurrection of an evil mage. Features cute artwork, funny dialogues, pleasant BGM. Achievements available. Story: the story is simple and short, you will spend most of your time in battles. The evil mage minions are trying to resurrect their master, but Kako, the warden of the seal will try to avoid this. While Kako is waiting for reinforcements to battle with the evil mage, she will befriend with Nash, a summoner that will help Kako and her mission. In their battles, they will meet Levy, an enemy obsessed with treasures and will keep pestering your journey. The game has not romance/love elements. The story is short but Nash´s friendship is admiring, will try help Kako in every way, even risking his own life. Levy can be an enemy, but her actions and dialogues are funny.
This game is great, but has terrible stability and the developers have left. Apparently, I can see that I'll enjoy the game itself, but it keeps shutting my laptop down after 15 minutes or so and when I turn on again, the laptop shuts itself down after some seconds. only then the laptop can start normally again...
A cute strategy game that's similar FFT Enjoyed throughout the game. There's quite a few flaws, no biggie. Short story Charming art Versatility builds Can play with controller, comfier to play The flaws are: Lack of explanation on what attribute and effects does do, forcing to do trials and error There are maps where have half floors that affects the skills, some gain benefits, some lose or not able to use. You don't get another chance on story maps if you missed treasure chest, It's notn explained in. There are certain chapters where you are stalled and is forced to grind on free maps or sheer luck to clear it due to the mobs being overpowered Literally NG (without plus) starting all over again Overall i would recommend game, as long it's on sale SPOILER: There's a special item in shop you get by selling dragon blood You get Levi in your party by fuilfilling certa
Nice game, I had fun with it. I would buy it again. The classes and skills were well thought out and the characters looked nice. I was able to go through the game without much grind. Battles were not boring and some of them a big challenging, but not overly hard. The final battle was a bit hard and lucky that I won, but I was also 15 levels below the boss. I did read a few other reviews, some complained the lack of info, tutorial and stuff, but for me everything was quite self explaining or not hard to find out. If you have played a few other tactics game it should be easy to figure out. And I really prefer a game without much of a tutorial than a game which has a big tutorial and forces you through it. So for me that is a plus. Some other people complain about the races have weapons they can and can't equip. Like the harpy can't have a staff so she is a bad mage. Well I see it more
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