
Lost Labyrinth is a coffeebreak dungeon crawling game!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded While the game is novel, it does have some issues. Windowing to be able to use the mouse is one, while occasional crashes, especially after you took 20 minutes making a character, can be quite annoying. The game does hold promise as an idea; I really do love the character creator and the depth you can go with it, though I'm sure it ends up in cookie cutter designs eventually, there would be quite a few winning combinations to be sure. The maze layout randomness is nice, and so is the choice of 1-4 characters and permadeath if you're into that. But I seem to spend more time making characters than playing the Labyrinth, but this might be a personal thing. I'd say buy at your own risk, it might be right up your alley, or it may fall flat. I'd like to see the game tinkered with some more, personally. But there's a huge amount of promise.
Note: I played the free version quite a bit several months ago, before it hit Steam. This is one of the better rogue-ish games in my opinion. It has permadeath if you want it, but you can also start a non-permadeath game and save any time. I wish all roguelikes had this option. I'd buy a lot more of them. The UI is rather awkward, and the graphics very simple, but it has a ton of skills and even has multiplayer, which can be used to create a party to play by yourself. My only real complaint is that hunger and thirst are a little too intrusive. It feels like every minute or two I need to eat or drink. And on my current game (level 6) I'm completely out of food and "very hungry". This could be a virtual permadeath situation if I can't find food soon. It's easily worth the five bucks.
Positive Aspects Great replay value. Fun to play. You can choose from a wide variety of both strengths and weaknesses. Classless character generation allows you to create a very custom character. Talents are balanced. You can choose to have permadeath or not. You can play up to for characters by yourself or hotseat with friends. Developers are responsive and trying to make the game better. The few bugs that are in it are quickly being fixed. Neutral Aspects Music is catchy if a bit repetative. Taking a weakness often banns you from taking anything that could counteract that weakness. Things like food and water are really important, forcing you to use precious character points to address those issues. Potentially Negative Aspects Its graphics are simple and inconsistant. Has a funky lighting system where characters in a multi-player game don't share illumination. Overal
A very deep character customization sets you up for extreme replayability in a hardcore roguelike. Play it on full-screen and you are good-to-go. If you have set it on stretched window use the hotkeys to navigate to the video settings (press alt to see hotkeys in the menu) You can also change the settings in the settings.txt in the game folder. Go to the game properties in steam -> local files -> browse local files -> settings.txt
Very buggy. Mouse does not work in Full Screen Stretched mode, Fonts are huge, impossible to read or do anything without much trouble.
One of the best casual roguelikes available IMHO. Lots of viable character builds (This game shames nearly every other rpg in this aspect actually), and the random levels ensure no two playthroughs are the same. The non-extended version is available free from the developer's site, but I think the game is easily worth $5. Note: the game doesn't play well with certain desktop resolutions. I originally tried to play with my desktop resolution set at 4k, and the fonts didnt scale correctly. Switched to 1080p and everything was fine. Minor quibble.
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