
Capsule is a single-player survival game played entirely through a radar interface. Players navigate a hostile landscape, learn about their surroundings, and unravel a classic sci-fi story in the process. Best played in a dark room with headphones. In a strange and hostile place, something has gone very, very wrong. You wake up inside a small capsule, trapped, with no view of the outside world. The only way to survive is to use the radar screen and the capsule's simple controls to try and find more oxygen and more fuel... and to find out what happened. Capsule is a short game, approximately 2 hours for most players. Capsule is not a game for everyone; if you are claustrophobic, misophonic, and/or have anxiety or triggers related to asphyxiation and/or darkness Capsule may not be a good game for you.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Worth the sale price in my opinion. The game is not very long, but the feeling of being completely lost and having no idea where to go or what to do was amazing. Claustrophobic, yet atmospheric. Very simplistic. Open to interpretation. If that isn't your cup of tea, steer clear. Otherwise appreciate this game for what it is :)
tl;dr: Superbly immersive in its minimalism, and definitely not recommended for people who are afraid of facing a basic existential horror: running out of breath and dying alone inside a tiny escape pod in the middle of nowhere. After you turn off the lights and put on your headphones, you are immediately immersed in what appears to be an otherworldly underwater (or space) environment that you can only experience through the minimal UI of a radar screen. The sparse, grirtty interface elements and visuals (and the even sparser controls) force you to surrender to the brilliant and shockingly uncomfortable sounds of your breathing, the whining of the engine and the blips of the radar's pulse. And it is this sound design that makes Capsule what it is: an experience much more so than a game. Mainly because your desire to survive has less to do with winning and more to do with avoiding the de
A little gem of a game. I was surprised at how effective it was with how little it actually gives you. It really sold me on the whole "I'm about to die in the middle of the deep sea", and I kept wanted to get to the next post to see how the story would develop. Grab your headphones and immerse yourself in a very atmospheric experience.
I found this to be a somewhat unique little game. In some ways I consider it a combination of a sci-fi / puzzle / horror type of game. Watching a wavy radar-monitor screen while piloting something like an underwater mini submarine, or "Capsule", and there is an almost constant sense of tension as air and power can quickly deplete along with other lurking dangers hiding in the murky depths. You’re kind of dumped into the game and left to figure out what to do or what the heck is going on, but I think that’s part of the enjoyment of it. The atmosphere of the game is well done. Sounds are good and an important part of the game. Graphics are minimalistic, but for this type of game it works really well. To best experience this game I suggest to play with a headset, turn up the sound a bit, turn down the room lights, let yourself be immersed; Put yourself into a frame of mind that you're
Capsule is a narrative-driven game about a stranded astronaut trying to get home. The gameplay is delivered through a radar screen. It is ostensibly a first person game: you play as the astronaut, who is sealed inside the cramped capsule, and navigates with the radar screen to pick up reserves of air and fuel while evading enemies, always trying to reach a space station. Pros: Spooky atmosphere. Feels like I am driving an escape pod from the Nostromo. Tight controls. No tutorial level. The game is simple enough to pick up as one goes along. Increased complexity as game goes forward. Great gameplay balance. Go fast when low on air, poke along slowly and methodically when low on fuel. Blow up pursuing drones by luring them into mines. Cons: Lame nemesis. You meet a malevolent organism in the end game who gives you a devils choice, but he has a stupid voice-over and there is no choice but
A great success in game design, showing that you don't need 2spooky4u mr skeltals or jumpscares to make a good atmospheric horror game. Very well done and best played at night with good headphones.
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