
Renoir is a story-driven 2.5D puzzle platformer that draws a deep drag of inspiration from film noir genre - the classic Hollywood crime dramas from the 1940s and 50s. James Renoir is a private detective with a dark knot of a past struggling to stay afloat in a city sunk to the floor by crime and corruption. As a former police detective, Renoir makes his living doing the only thing he knows: investigating, digging, exposing... until the day he is shot by a who-knows-who and left to die with the gunshot echo of a why...
James Renoir was a police officer, serving in the main precinct in a metropolis rotten with crime and violence. The influence of the mafia families had even spread through the corridors of city hall like poisonous weeds, all the way to the highest levels of political power. The police, paralyzed by the city’s corrupt government, were powerless to do anything about it – mere toys in the hands of the true power. However, with a new, young and aspiring politician in city hall, things take a turn for the better and Renoir is promoted to Detective for his effort in the fight against crime. With his new-found access to better classes of society, he eventually meets the woman of his dreams. But just as everything seems to be heading in the right direction, two shots ring out, turning his world upside-down. Solving this case is now the only thing that matters to him, because as he sits with his back against a cold gravestone, he realizes that the body six feet down is his own... Now a ghost, Renoir possesses a unique ability that allows him to control phantoms around him and use them to solve environmental puzzles. Seeking justice from the shadows, he must tread carefully and avoid light at all costs. James’s ghostly form must backtrack over his last steps in the world of the living, recollecting his memories and searching for the clues that will lead him back to his murderer.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is going to be hit or miss for a lot of people, but if you're as enthusiastic about Film Noir as I am, you will almost certainly enjoy it. You play the ghost of Detective James Renoir, who spends a dark, rainy night retracing his last steps in the hopes of catching his killer. This is done by solving light based puzzles in each area with the help of other ghosts that Renoir is (somehow) able to manipulate. I admit, I'm more into this game for its aesthetics and story more than its gameplay, but I did appreciate and enjoy the puzzles that required actual forethought and synchronization. Negatives: -- Lack of puzzle variety -- Controls can be awkward sometimes -- All ghosts are male and look exactly the same -- It's never explained why light is harmful or how/why Renoir can control ghosts Positives: -- Classic Film Noir -- Stellar soundtrack and visuals -- A wonderful mystery
Product refunded While I like the setting and the style (Film noir? Yes please!), the game is ruined by a very unresponsive movement system, it just feels clunky and that is no fun at all considering this is a (puzzle) platformer.
1940's style puzzle game in a platform setting. Quite a surprise! This is a first impression review. I let a friend play this in my presence, because I can't play this due to a handicap. We completed 2/4 chapters. Noir is the theme James Renoir recently died, and is now a ghost. I'm not sure exactly why, maybe it is going to be unveiled in a later chapter. It appears something mob related. Fitting with the noir aesthetics of course. Renoir the Ghost can't stand the light. It resets him to the latest waypoints. So he has to crawl in the shadows, but more commonly hold lightswitches. How can one hold a light switch and move? Renoir has copies of himself placed strategically around the puzzles. Yes, this is a puzzler molded in a style and story. Renoir speaks to the player as if there is no fourth wall, which suits the game. After all both the player and Renoir are in this new situat
Played for about an hour and so far so good. The controls are a little bit unresponsive, but this is not an action platformer, it's a puzzle adventure. It's basically about a ghost detective who can't touch light (for some reason). You need to control other ghosts using quite unique gameplay mechanic - you basically record a "replay" for every character on screen, one by one. Then you press the play button and all characters will start moving at the same time. So you need to think ahead and synchronize everything. I hope there will be more story in the game, but so far so good.
Introduction Renoir is developed by Black Wing Foundation and published by 1C Company. Dev team has been active on Steam for the past two years and this can be seen even in the case of the reviewed game today. It’s both in a polished state and also features the noir subgenre along with some of its tropes. I’m still a fan. Gameplay Biased or not, Noir films and literature weren’t always a favorite topic of mine. I guess they really are an acquired taste and it involves some degree of maturity, since the themes present in this subgenre are usually bleak and gritty. Definitely not light-hearted as the vast majority of platformers found on Steam. This is a crucial element of distinction and at the same time, the saving grace of a rather repetitive game otherwise. From the perspective of its story, the game emulates the narrative thread from Murdered: Soul Suspect. In Renoir we also have a
Renoir is an afterlife noir themed puzzle platformer that could be considered the lovechild of The Swapper and The Misadventures of P.B. Winterbottom. The puzzle mechanic relies on recording actions for a level specific set of ghosts which in turn have to help navigate the protagonist through deadly sources of light and around obstacles. While sounding basic at first, the game requires both planning, timing as well as some thinking around the corner. The art design and soundtrack are amazing, the puzzles themselves ore both intuitive as well as creative. Only the story is mildly on the light side, but considering all the other outstanding features, Renoir is a bonafide puzzle game and ranges among the better half of them. With about 7 hours of playtime for one playthrough it also has more than enough depth to justify its asking price.
Structured threads, verified dev answers and player expertise without chat noise


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