The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run.
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule! Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm. Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt! Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
EDIT: Its fixed -------------------------------------------------- Just fyi: Most negative reviews are about the lack of a mid-run save feature, and since a run can last up to hours, it is desperately needed. But the developers already mentioned that this feature is their highest priority and they are working on it, so if not having the save feature is a dealbreaker for you, just wait until it is patched in the coming weeks. Overall it is a great game tho and I am looking forward to sink many many hours into it.
UPDATE: SAVE FIX, Now you can save the game ! After a horrible launch with no save feature I have to change my review to positive because the game is really good. Yes its grindy, yes it gets difficult at some points and yes you heavily rely on luck and getting the right cards. Its a unique game with unique way to play. While there is strategy on how you play and what you choose you do need some luck on your side to get a good run. This will make you go for one more run over and over again. I would not say its a great game becaue of the grind which makes you take a break from the game for a while but for the asking price its worth playing. For the devs: Less is more ! It would be better if its a shorter game with less grind it would leave a better experience then a long game with much grind you get tired of and quit without ever completing the game. Also on your next game don't forge
Very enjoyable game! The only thing I'd love to see is a DPS meter to tell which units are pulling their weight — and which ones should be executed for their underperformance.
Super fun game, I'm absolutely in love so far. My only complaint is that the runs take quite a while and there's no save feature.
I'm choosing violence here. Let me be clear that I basically do recommend the game. But we should be fighting back against blatant content padding. Not only is the game a grind in general, which I've come to accept, but one detail tipped me over the edge. Once you unlock new characters, they start with no skills. This makes them essentially the same as your first game, until you beat a full round to unlock their skills which is the majority of what makes them different. This is just stupid, and a full game is NOT short. Basically you pay currency to unlock a character, then you're forced to play a full game with them before they even play like a new character. They start entirely blank, forcing you to re-beat the same level you already beat repeatedly before you can even play the character as it's intended. I can't stand grind-gated content, and this is going too far. Let it be know
Resource management, strategy, timing, careful preparation, clash and RNG. This game is held together by magic and chaos. 10/10

Beat each boss of the Shifting Sands

Achieve victory on Dark Realm on Threat Level 10

Achieve victory on Volcano on Threat Level 10

Achieve victory on Threat level 10 with King Spellus

Beat the Shifting Sands with 999 Threat points

Achieve victory on Threat level 10 with King Leonid
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