Krater is a real-time squad based dungeon crawling game. The game combines fast paced combat, tactical squad management, crafting, and questing all seen from a classic RTS perspective. While the game’s campaign can be played offline, the Co-Op expansion adds the opportunity to tackle hours of specially designed online Co-Op dungeons and bosses. The game brings you far into the future of a post-apocalyptic Sweden. Once home to IKEA, Vikings, and Minecraft, today its primitive inhabitants scavenge the broken overgrown world for technological artifacts.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Polacco | |||
| Portuguese (Brazil) | |||
| Hungarian |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game is unfinished, and is no longer in development. I find it very unethical that the game is for sale without any warnings.
This game is unfinished and production was cancelled. It should NOT be in the Steam Store. Sucks because this was looking to be good one day, but it just isn't anything worth paying for.
A lot of discussions have been going on about Krater. While some players praise the fresh rpg setting and the challenging quests, others critisize the imbalanced powers of the monsters. Here is what I experienced: Pros: - easy to get started, self-explanatory game mechanics, well-made learning curve - a solid story about abusing power, elite leaders and supressing the masses, set in a post-nuclear Sweden, with a good sense of humour - long-time motivation for those who love challenges, as there are perfect builds to find, the limbo (a 45-level-dungeon) to raid etc. - Nice graphic style, clean and fitting sounds and soundtrack Cons: - Disastrous balancing: Some enemies are way too weak, others will bring your team down in no time. It takes a lot of time to find a good build for the final battle - but it does not depend on your own skill, but more on puzzling together different booste
Krater is a game which can neither be wholly dismissed nor whole-heartedly embraced. The tactical team-based RTS/ARPG hybrid battle-system is exciting, innovative, and well-implemented, while various tweaks to the typical ARPG formula show the thoughtfulness of passionate game design. The graphic design is consistent and thematically appropriate throughout. Sadly, Krater plays like a concept demo - a few hours of fun as you acclimate to the control scheme and unique design elements, followed by a steep drop-off in variety. The crafting system is essentially a grinding-incentiviser, and character progression is bizarrely limited in ways which are obviously designed to conjure up more grindplay. While the four classes do allow for some interesting combinations and teamwork, each class has only two skills. Although these skills can be tweaked in a variety of ways thanks to the unique augmen
Abandonware - Should be removed from Steam.
The first impression is that it's a Fallout-like (the original Fallout that is) RPG with an interesting world, and great atmosphere, but once you play for a while you realize the story is unimaginative and the quests are like they were copy-pasted from some MMO. After a few hours of following the storyline and exploring the world I gave up as the game is simply a boredomfest.
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