
Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation.
Waking up in a strange room with little memory of how she came to be there, a young woman makes the shocking discovery she has lost her sense of sight. Goaded by the sinister and twisted Warden, she must explore a perverse and frightening mansion using sound alone. As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy--that which she does not, or will not see.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
2 Minute Video Review → https://youtu.be/hSAlVgRu4iM In “Blind” you’re driving your little brother somewhere and a spooky apparition causes you to crash and blackout. You wake up in a mansion and unable to see. A mysterious and somewhat comforting voice is guiding you through the mansion. And so the puzzle adventure of Blind begins. The way you see in the game is with sound. Sound acts like sonar, which allows temporary visibility within a certain radius. Early on in the game you're granted a cane to tap any surface to generate sound to see things. Which is a godsend because before I got the cane I was throwing books everywhere to get a sense of the room around me. The puzzle challenges are pretty logical, it all feels like a series of escape rooms. And the fact that you see with sonar provides some unique x-ray experiences. Like seeing gears turn under the floor which opens a door,
A solid story based puzzle adventure, if a bit frustratingly vague at times... https://youtu.be/oxVgsjkD4MQ Overall Blind was a positive experience. I enjoyed the unique take on visuals and the echolocation mechanic behind them. I felt it was well done for the most part with just a few tweaks such as maybe a slightly slower fade after you tap. The voice acting was well done however there were some issues with audio. The cassettes seemed fairly faint and hard to hear and some noises that the character referenced towards the end of the video I couldn't hear at all. Mostly minor complaints in the grand scheme of things though. The story really pulls you in and has you wondering what exactly is going on here. You start to feel for these kids who have these pretty much abusive parents. Although I expect the next few rooms will uncover that the kids were probably just as awful... I really
Very good even for deaf person to play it as I am one of them!
I've been stumbling around a room for the better half of 40 hours in the dark. I can't tell between reality and gameplay. 10/10 realism.
A good idea simply implemented. But while I can look past the melodramatic story, which never attains anything like its aim of giving psychological thrills, not being worthy of a high school essay, I cannot ignore the glitches in gameplay. For me this has finally broken the game on the Oculus. Along the way I had a few bugs which I could overcome, but now I'm blocked, unless I start a new game perhaps - and I'm really not going to play this all over again. I'm stuck at the later stage of the game, and I can confirm from watching other players duck under a blocking grandfather clock and pass on, I cannot do the same, not when using the oculus. The game will glitch and changes view to make me ten foot tall! I've crawled and tried every trick, but cannot progress past that clock. Buggy and broken on oculus it seems. I'm surprised that the "Top" reviewer, who received this game for free,
Buggy af on the Index, constant squatting/standing which made it a battle to complete. Also had doors open and the game didn't draw the room behind it, fell through the floor twice. Great mechanic, badly executed. Avoid
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