
Spend your teenage years on an alien planet in this narrative life sim with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Growing up in humanity's first extrasolar colony, you and your family are refugees from Earth flung into a new world of wonder and danger. You have your whole life ahead of you: Will you become an engineer and bring modern technology to this jurassic planet? Or cultivate the alien plants and live in harmony with exotic nature? Battle the massive beasts which rule Vertumna, or nurture future generations of humans? Your decisions matter; whether to study, learn to play an instrument, obey your parents or sneak out to explore the hazardous jungle. Adolescence is full of awkwardness and clumsy mistakes, but everything you learn will make you - and your colony - stronger. Your memories, decisions and friendships will be at your side when strife is near, becoming collectible cards used for everything from taking a math test to escaping the jaws of a wild snapbladder. A strange connection to an orbiting wormhole causes you to remember events from your past lives. It'll take many lives to find every ending and ultimately a way to save both your colony and the planet.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm a chap in his late 30s who's played a LOT of video games over the years. An hour into playing this game turned me into a bawling, blubbering mess - like no video game ever has. Ninety minutes later, it laid me low again. The catharsis at the end of my first playthrough? Magnificent - and somehow undulled after a second playthrough with different choices... and then a third, and a fourth, and now a fifth. This game is a stunning work of art and something I wish could have been around when I was growing up.
I bought this on the current (fairly large) sale as of 8/25/23 and just sat down and beat it in one sitting. Well, I got an ending in one sitting, about 5 hours. It's 4AM now and I am riddled with existential dread in a way that I haven't been in a long time. That alone should be a pretty good indicator of the writing in this game, but I am going to spoil a bit below this for ONE of the many many endings because its made me think a lot, and frankly if you aren't scared of a single ending of like 50 being spoiled, I would maybe give this a read. At the start of the game, the character I bonded with most was Nem. She was this happy, sporty, bubbly kid which is just how I was when I was a kid. You do the activities you are good at in game and so we did sports and rough-housed together. As time passed and we grew up sports turned into guard duty for the colony, and down the line we both
Disclaimer: I was a QA tester on this game and have put hundreds of hours into it across multiple platforms. I was not asked to write this review and there was no expectation I would. I just genuinely adore this game. I Was a Teenage Exocolonist is a rare type of game that presents a narrative of both breadth and depth and then allows players to explore that narrative through repeated groundhog's day scenario replays. There are over 600,000 words in the Exocolonist script, but you will only encounter maybe 1/8th of that script or so in any one playthrough. You control Sol (who you can name whatever you'd like), a man, woman, or non-binary character who grows from age 10 to age 20 over the course of the 10 years that a single playthrough of Exocolonist entails. You will decide what Sol does every single month during this 10 year period, including where they work, who they hang out with,
As a 50 year old woman I don't really think I'm the target audience for this game, but it's got me really invested. You can clearly tell this game was made with love, care and passion. The artwork is a feast for the eye. The story is very compelling and I fell in love with the characters. Definitely worth the buy!
This game is good, but it really needs a primer, so I will give you one now: You will likely miss the entire game if you try to do everything. You really do need to commit to raising relationship with a couple of characters and spam them with gifts as often as you can to max them out, this isn't like Persona or Potionomics where you can easily see everything in a single playthrough. Also go exploring often, even to places you've already been, that's where a lot of the plot is hiding. Primer aside, it's a well-written game with a focus on relationships. It's like Persona, but with the novel conceit that you play a character from age 10-20 and very slowly grow up over the course of 20 or so realtime hours. It's also very queer, with nonbinary characters, a full playersexual cast of romance options, an ace/demi character and more.
This game deserves a medal! Many games in "Choices Matter" category fails. They give you choice but they force you to the same result. But in this game the choices are REALLY matter. I loved this game when i finished. I wanted to start new game and it got more interesting. Because the main character remembers the critical path from the first game so the choices opened new path. I never saw an amazing game like this before. It is unique.

Get all 29 Endings

Unlock every card in the gallery (a lot more than 151)

Get a single card to value 50 or higher

Have a deck of cards of a single color or wildcards


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Structured threads, verified dev answers and player expertise without chat noise


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