
Fenix’s village was decimated by a huge explosion, leaving only our hero and the mysterious Oktarus. As Fenix, track down this shadowy villain through nine worlds, defeating brutal bosses and hundreds of minions bent on your destruction. Fenix Rage mechanics are unique yet simple – infinite jump and dash paired with instant restarts. Race through hundreds of increasingly difficult levels, with new mechanics like fire, ice and jump portals. Each level has a split-second of opportunity for passage through the hordes of unrelenting enemies; either approach the obstacles through trial and error or pause to mentally traverse the level and plan for an optimal route. Try to top the leaderboards while listening to slick retro-inspired music and dashing through fantastic environments.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fenix Rage brings back the fun of classic hardcore platformer action. It's mainly inspired by Super Meat Boy and most levels really have the same difficulty as you had in Super Meat Boy. If you are an old-skool gamer like me you will have lots of fun with this challenging game. Instead of raging I'm mostly smiling. Why? Because hardcore platformers almost aren't produced (anymore). Super Meat Boy has been a while back now, and after completing that it was really time for some new hardcore platformer to make me frustrated and give me a real challenge. The game has over 200 levels, each as frustrating as any and each level can be played in 3 different modes: normal, challenge and godmode. I am yet to figure out what godmode is, as I haven't unlocked that yet. Normal let's you play through the levels, well.. "normally", while challenge gives you even more of a challenge by limiting the das
This is more a mixed review than a negative one. I purchased Fenix Rage because the experience seemed similar to Super Meat Boy, but two factors have depleted my motivation to continue. (I'm currently in the middle of World 5.) There is a distinct lack of enemy variety. Predominantly, all you'll see are enemies that move back and forth in a straight line, or that jump in place, which is nearly the same thing. It isn't until you've completed around 80 levels that you'll see enemies with different movement patterns, and by that point I had already grown tired of the level design. Even many of those later levels apparently focus on the straight-line enemies. Similarly, maneuvering Fenix often involves no more than button-mashing to take a straight line through openings in between the aforementioned enemies. In most cases, you'll either mash the jump button to ascend, or the dash button t
I played Fenix Rage for a few hours last night and had a great time. The response to the controls felt really good, and I could command great control of the character. The game starts out leading you to believe "okay, this isn't going to be THAT hard...." ..... but after only a few levels in, you realize what you are in for. Flying chaos involving jumping, dashing, fire, and ice. I keep seeing reviews comparing this to Super Meat Boy, which I have also played. I liked SMB as well, but this game does have an altogether different feel to it, which I like. I have a few hours in and have barely scratched the surface and look forward to playing more! Oh, and one more thing. The music is pretty ridiculously awesome as well.
Follow my Curator page, Fruit N Doggie Reviews, so you can be updated whenever I post a new review.Overall Rating - Seriously Flawed ★★☆☆☆ First Impressions When I looked at the year Fenix Rage (FR) was released, I wasn't that surprised it came out in 2014. I knew it had been a long time since I'd seen people playing portions of this game on YouTube. Perhaps the faux outrage at their platforming fails kept my own interest low, but this title isn't getting any younger, so with its small download size, I decided to try it out. Gameplay The title of the game didn't inspire much faith that it'd make for a fun time, as it suggests one of the goals is to make players angry at multiple mess-ups. Despite this sense of foreboding, the first world is made up of cake walk levels. Making contact with any enemy or obstacle leads to an instant-death, but none of the layouts are that precarious or tr
Fenix Rage is clearly influenced by Super Meat Boy. Different from SMB is the ability to dash, providing the gamer a reward of finishing a level more quickly at the risk of not having as much control over Fenix. The gameplay is flawless. It is truly the gamer's fault for dying -- which you will, a lot -- and not the game getting in the way of itself. The only negative thing I can say about this game is that my hand became tired while playing the first boss level as I was frantically trying to dash and jump my way through the level. At the time of this review I have played through the entire first world obtaining all the cookies in those first 20 levels. I would consider this a must play if you enjoy the highly difficult yet satisfying platforming games.
Why is there RNG in my precision platformer? And why so much of it especially? Like, I just. I can't get past that. A lot of the bosses and even some of the stages (world 5 especially) have huge RNG factors in their levels. In a precision platformer! Idiots! Ugh. Oh, also, it's not really a platformer? No need to jump between platforms, you have infinite jump and dash. It's more a flying game than a platformer, and that's fine, the levels are designed with that in mind. But then. Why are the walls so sticky if you literally have no reason to wall jump, ever? Really quite annoying. And a good chunk of the levels in the game are just... enemy spam. No rhyme or reason, toss enemies everywhere, just let the player figure it out, WHATEVER AHAHA. That's another thing. There's just too many levels, for how little creativity is on display. It gets stale, the only really big shift comes in wor
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