Coromon is a modern monster taming game with retro pixelart. Coromon brings an immersive storyline, strategic turn-based combat and challenging puzzles to a classic genre.
The sun begins to dawn on Velua, a new day for the world and a new day for you, a freshly minted Battle Researcher of the global research society known as Lux Solis. It’s your first day and everything goes smoothly until a mysterious force attacks your latest workplace. Build up a squad of Coromon, track down the invaders, and grapple with a rising threat that endangers everyone on Velua!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a reasonable side-grade to a traditional pokemon game. If you wish they were still making them like Black and White, this game is a good fit for you. This game's main problem is that it's an upgrade on the traditional pokemon formula across the board without any introspection into whether or not that formula is any good. For example, the accuracy stat in pokemon is criminally underutilized. It's bad design to have a whole stat that the player can barely interact with. Coromon fixes this by giving the player efficient tools to debuff accuracy. Unfortunately, having an accuracy stat in the first place is also terrible design. In the original, the two mistakes cancelled out. Here, the improved design actually ends up making the end product worse. Another good example is the SP system. In the original Pokemon, you have Power Points which limit the number of times you can use a move
TL;DR: Game's good, but be ready that you might need to download a software to speed up the game process, as it is awkwardly designed and too slow, without options to speed up the animations and such. It took me 30 hours (according to steam) to complete this game. In short, it is a creature collector JRPG with 1v1 (mostly, there are rare, but sometimes occurring 1v2 and 1v3, also I'm not taking into account PvP) turn-based battles. Coromon is, obviously, inspired by Pokemon, but if I had to say, it is inspired most of all by more older versions of Pokemon, like Ruby, Sapphire and Emerald. There are more than 100 (114 according to Corodex, however, due to specifics of some Coromon that I'll refrain from spoiling, I'd just say that there are over 100 of them) Coromon. Some have 3 stages of evolution, some just 2, nothing genre-breaking or game-redefining. There's no breeding, or differen
Long time Pokemon fan here. IV's are called potential and are just 1 number instead of 1 for each stat they also determine how shiny a Coromon is 16-20 for Potent and 21 for Perfect. (Rarer = Stronger) There's even a place to 100% up your Potential by 1 so even if you have a 20 Potential you can make it perfect. EV's have an XP bar separate from level that you can manually distribute when you level it up (Also you can reset them at a place) You can change their spinners (Pokeballs) at a place as well. Almost all Coromon have basically the same stat total so many of the 114 are viable. Difficulty feels tight even though I'm playing on normal with no special rules. (Having a party member faint is common) TONS of hidden items EVERYWHERE. (about early Mid-game you are given a tool to just scan the screen for hidden items) Actual boss battles. More cool stuff I haven't listed~ Thes
It's like Pokemon, but if Gamefreak didn't hate their own fanbase.
A lighthearted Pokemon clone with a splash of Golden Sun. The gameplay is fundamentally Pokemon with a few tweaks and QoLs and a fun shiny/IV system. The monster designs lean toward the "cool" side rather than cute, with earthier, dark color palettes. There are a bunch of novel moves and abilities, but the elemental type system is unfortunately a bit more simplified than Pokemon's 18 type system however. Also the monster count is about 110, which might leave collectors hungry for more. The plot/writing is whimsical and adventurous, it is structured like a traditional jrpg where you travel the world and help various people with their problems while collecting what you need. The spritework is gorgeous and detailed and definitely the strongest aspect of the game. Despite the strong art, I think the attack sound effects are a bit weak. Difficulty is well balanced, a tad harder than a basic
So far a great pokemon like game, the community has spoken about not wanting the launcher and they took it off day 1, good stuff. I have had a few performance issues (2 crashes,fps drops) but nothing so bad it made the game unplayable, i have faith in the devs to address the issues. Game itself so far has been solid all around Edit: After playing some more i have a few gripes having a puzzle every new area/biome is getting slightly annoying, i don't mind puzzles but come on now Having skills with different typing's that you cant get coromon of is a little odd to me(hopefully they will add coromon to fit those types later?) No coromon with duel typing so far is a bit of a let down Even with the new gripes, i still think the game is fun and worth the price tag, i enjoy the battles and the coromon which is the main draw for me. Hopefully the devs will continue to improve on this game.
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