
Resident Evil: Resistance is a 1 vs. 4 asymmetric online survival horror experience set in the world of Resident Evil. Unleash your inner evil as a cunning Mastermind or join the fight as one of the resourceful Survivors desperately trying to escape every obstacle the Mastermind puts in their way!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
WE NEED DEDICATED SERVERS AND ANTI-CHEAT SYSTEM ASAP !!!
Hackers are ruining the game. Dedicated servers and anti cheat please... Edit: I'm not sure if some of the people leaving the comments played during the earlier versions. I haven't been back in half a year so I don't know if anything's changed but there were many cheat engine MM's that would have infinite energy to spawn with or time would decrease by the minute every time someone was hit, ending the game soon after it starts. If you know, you know.
Please, add dedicated servers, better balance, some kind of anti-cheat and maybe crossplay, so the game won't die in not too distant future. I'm really love this game, and I want it to be better.
Nicholai update ruined everything, game is no longer about zombies. It's about getting shot by cameras.
I think RE: Resistance could be a really good game given a fair opportunity, but you can blame Capcom (not Neobards) for ***** it up with poor distribution, lack of faith in supporting the game with dedicated servers, and not having anti-cheat. The game uses peer-to-peer connections so as the community declined, the matches became very unstable for the survivors. It also created a lot of toxicity in the community because the survivors naturally blame the host for the "lag-switching", even though it's just a bad connection that tends to get worse with the higher creature limit. Some people like to blame Neobards for not supporting the game which is not true, I have been playing since day one with 700+ hours, and the developers have pushed many good, and admittedly not so good balancing/content updates. To be fair, there are some balancing issues that make it very difficult for new players
I had been having so much fun with this game, and I started to get tired of it by the fourth or fifth month, playing every single night. It still is extremely thrilling to play with friends and very challenging to play randomly. It's great to play as all the characters, who have fully-realised concepts, by the way. I love their voice lines and backstories. The game had monthly updates, but it was over by November. The mechanics and graphics are better than ever for the franchise, although there are stressful moments like zombies chain-grabbing you in a small area or several dogs and lickers jumping at you non-stop... But as a fan, I do enjoy it. Playing as Mastermind is quite amusing as well... There's something evil about cornering survivors with waves of buffed creatures, locking doors behind them and laying traps on the stairs and watching them fall for them. There's something thrill
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